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At first I was like "ugh this is BAD" and made the texture and output framebuffer resident. Then I realized that for the upcoming array variant I need to reattach the output texture every time, so having a resident framebuffer was not that useful anymore, and then I realized that having a resident texture but calling setImage() on it is not any better than making a temporary one every time, and making the resident texture significantly larger just to accomodate any size that could possibly be processed was even worse. So, ultimately it's just these comments.pull/674/head
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