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GL: implemented Renderer::lineWidthRange().

pull/268/merge
Vladimír Vondruš 8 years ago
parent
commit
bc5c1df2e6
  1. 4
      doc/changelog.dox
  2. 6
      doc/opengl-mapping.dox
  3. 11
      src/Magnum/GL/Implementation/RendererState.cpp
  4. 4
      src/Magnum/GL/Implementation/RendererState.h
  5. 8
      src/Magnum/GL/Implementation/driverSpecific.cpp
  6. 25
      src/Magnum/GL/Renderer.cpp
  7. 24
      src/Magnum/GL/Renderer.h
  8. 1
      src/Magnum/GL/Test/CMakeLists.txt
  9. 65
      src/Magnum/GL/Test/RendererGLTest.cpp

4
doc/changelog.dox

@ -55,6 +55,10 @@ See also:
- Exposing @ref GL::Context::Flag::ForwardCompatible through - Exposing @ref GL::Context::Flag::ForwardCompatible through
@ref GL::Context::flags(), which was deliberately ignored before. @ref GL::Context::flags(), which was deliberately ignored before.
- New @ref GL::Renderer::lineWidthRange() limit query. The reported maximum
can be over @cpp 1.0f @ce only in non-forward-compatible contexts, a new
@cpp "mesa-forward-compatible-line-width-range" @ce workaround fixes that
for Mesa. See @ref opengl-workarounds for more information.
@subsubsection changelog-latest-new-math Math library @subsubsection changelog-latest-new-math Math library

6
doc/opengl-mapping.dox

@ -436,7 +436,7 @@ OpenGL function | Matching API
glGet() parameter | Matching API glGet() parameter | Matching API
--------------------------------------- | ------------ --------------------------------------- | ------------
@def_gl{ACTIVE_TEXTURE}, \n @def_gl{TEXTURE_BINDING_1D_ARRAY}, \n @def_gl{TEXTURE_BINDING_1D}, \n @def_gl{TEXTURE_BINDING_2D_ARRAY}, \n @def_gl{TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY}, \n @def_gl{TEXTURE_BINDING_2D_MULTISAMPLE}, \n @def_gl{TEXTURE_BINDING_2D} , \n @def_gl{TEXTURE_BINDING_3D}, \n @def_gl{TEXTURE_BINDING_BUFFER}, \n @def_gl{TEXTURE_BINDING_BUFFER}, \n @def_gl{TEXTURE_BINDING_CUBE_MAP}, \n @def_gl{TEXTURE_BINDING_RECTANGLE} | not queryable but tracked internally @def_gl{ACTIVE_TEXTURE}, \n @def_gl{TEXTURE_BINDING_1D_ARRAY}, \n @def_gl{TEXTURE_BINDING_1D}, \n @def_gl{TEXTURE_BINDING_2D_ARRAY}, \n @def_gl{TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY}, \n @def_gl{TEXTURE_BINDING_2D_MULTISAMPLE}, \n @def_gl{TEXTURE_BINDING_2D} , \n @def_gl{TEXTURE_BINDING_3D}, \n @def_gl{TEXTURE_BINDING_BUFFER}, \n @def_gl{TEXTURE_BINDING_BUFFER}, \n @def_gl{TEXTURE_BINDING_CUBE_MAP}, \n @def_gl{TEXTURE_BINDING_RECTANGLE} | not queryable but tracked internally
@def_gl{ALIASED_LINE_WIDTH_RANGE} | | @def_gl{ALIASED_LINE_WIDTH_RANGE} | @ref GL::Renderer::lineWidthRange()
@def_gl{ARRAY_BUFFER_BINDING}, \n @def_gl{DISPATCH_INDIRECT_BUFFER_BINDING}, \n @def_gl{ELEMENT_ARRAY_BUFFER_BINDING}, \n @def_gl{PIXEL_PACK_BUFFER_BINDING}, \n @def_gl{PIXEL_UNPACK_BUFFER_BINDING} | not queryable but tracked internally @def_gl{ARRAY_BUFFER_BINDING}, \n @def_gl{DISPATCH_INDIRECT_BUFFER_BINDING}, \n @def_gl{ELEMENT_ARRAY_BUFFER_BINDING}, \n @def_gl{PIXEL_PACK_BUFFER_BINDING}, \n @def_gl{PIXEL_UNPACK_BUFFER_BINDING} | not queryable but tracked internally
@def_gl{BLEND_COLOR} | not queryable, @ref GL::Renderer::setBlendColor() setter only @def_gl{BLEND_COLOR} | not queryable, @ref GL::Renderer::setBlendColor() setter only
@def_gl{BLEND_DST_ALPHA}, \n @def_gl{BLEND_DST_RGB}, \n @def_gl{BLEND_SRC_ALPHA}, \n @def_gl{BLEND_SRC_RGB} | not queryable, @ref GL::Renderer::setBlendFunction() setter only @def_gl{BLEND_DST_ALPHA}, \n @def_gl{BLEND_DST_RGB}, \n @def_gl{BLEND_SRC_ALPHA}, \n @def_gl{BLEND_SRC_RGB} | not queryable, @ref GL::Renderer::setBlendFunction() setter only
@ -458,7 +458,6 @@ glGet() parameter | Matching API
@def_gl{IMPLEMENTATION_COLOR_READ_TYPE} | | @def_gl{IMPLEMENTATION_COLOR_READ_TYPE} | |
@def_gl{LAYER_PROVOKING_VERTEX} | | @def_gl{LAYER_PROVOKING_VERTEX} | |
@def_gl{LINE_SMOOTH}, \n @def_gl{POLYGON_SMOOTH} | not supported (@ref opengl-unsupported "details") @def_gl{LINE_SMOOTH}, \n @def_gl{POLYGON_SMOOTH} | not supported (@ref opengl-unsupported "details")
@def_gl{LINE_WIDTH_GRANULARITY}, \n @def_gl{LINE_WIDTH_RANGE} | |
@def_gl{LINE_WIDTH} | not queryable, @ref GL::Renderer::setLineWidth() setter only @def_gl{LINE_WIDTH} | not queryable, @ref GL::Renderer::setLineWidth() setter only
@def_gl{LOGIC_OP_MODE} | not queryable, @ref GL::Renderer::setLogicOperation() setter only @def_gl{LOGIC_OP_MODE} | not queryable, @ref GL::Renderer::setLogicOperation() setter only
@def_gl{MAJOR_VERSION}, \n @def_gl{MINOR_VERSION} | @ref GL::Context::version() @def_gl{MAJOR_VERSION}, \n @def_gl{MINOR_VERSION} | @ref GL::Context::version()
@ -559,7 +558,8 @@ glGet() parameter | Matching API
@def_gl{SHADER_COMPILER} | not supported (@ref opengl-unsupported "details") @def_gl{SHADER_COMPILER} | not supported (@ref opengl-unsupported "details")
@def_gl{SHADER_STORAGE_BUFFER_BINDING}, \n @def_gl{SHADER_STORAGE_BUFFER_SIZE}, \n @def_gl{SHADER_STORAGE_BUFFER_START} | not queryable @def_gl{SHADER_STORAGE_BUFFER_BINDING}, \n @def_gl{SHADER_STORAGE_BUFFER_SIZE}, \n @def_gl{SHADER_STORAGE_BUFFER_START} | not queryable
@def_gl{SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT} | @ref GL::Buffer::shaderStorageOffsetAlignment() @def_gl{SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT} | @ref GL::Buffer::shaderStorageOffsetAlignment()
@def_gl{SMOOTH_LINE_WIDTH_GRANULARITY}, \n @def_gl{SMOOTH_LINE_WIDTH_RANGE} | | @def_gl{SMOOTH_LINE_WIDTH_GRANULARITY} / @def_gl{LINE_WIDTH_GRANULARITY}, \n
@def_gl{SMOOTH_LINE_WIDTH_RANGE} / @def_gl{LINE_WIDTH_RANGE} | not supported (@ref opengl-unsupported "details")
@def_gl{STENCIL_BACK_FUNC}, \n @def_gl{STENCIL_BACK_REF}, \n @def_gl{STENCIL_BACK_VALUE_MASK}, \n @def_gl{STENCIL_FUNC}, \n @def_gl{STENCIL_REF}, \n @def_gl{STENCIL_VALUE_MASK} | not queryable, @ref GL::Renderer::setStencilFunction() setter only @def_gl{STENCIL_BACK_FUNC}, \n @def_gl{STENCIL_BACK_REF}, \n @def_gl{STENCIL_BACK_VALUE_MASK}, \n @def_gl{STENCIL_FUNC}, \n @def_gl{STENCIL_REF}, \n @def_gl{STENCIL_VALUE_MASK} | not queryable, @ref GL::Renderer::setStencilFunction() setter only
@def_gl{STENCIL_BACK_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_PASS}, \n @def_gl{STENCIL_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_PASS} | not queryable, @ref GL::Renderer::setStencilOperation() setter only @def_gl{STENCIL_BACK_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_PASS}, \n @def_gl{STENCIL_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_PASS} | not queryable, @ref GL::Renderer::setStencilOperation() setter only
@def_gl{SUBPIXEL_BITS} | | @def_gl{SUBPIXEL_BITS} | |

11
src/Magnum/GL/Implementation/RendererState.cpp

@ -84,6 +84,17 @@ RendererState::RendererState(Context& context, std::vector<std::string>& extensi
packPixelStorage.disengagedRowLength = 0; packPixelStorage.disengagedRowLength = 0;
#endif #endif
#endif #endif
#ifndef MAGNUM_TARGET_GLES
if((context.detectedDriver() & Context::DetectedDriver::Mesa) &&
(context.flags() & Context::Flag::ForwardCompatible) &&
!context.isDriverWorkaroundDisabled("mesa-forward-compatible-line-width-range"))
lineWidthRangeImplementation = &Renderer::lineWidthRangeImplementationMesaForwardCompatible;
else
#endif
{
lineWidthRangeImplementation = &Renderer::lineWidthRangeImplementationDefault;
}
} }
RendererState::PixelStorage::PixelStorage(): RendererState::PixelStorage::PixelStorage():

4
src/Magnum/GL/Implementation/RendererState.h

@ -29,13 +29,14 @@
#include <vector> #include <vector>
#include "Magnum/GL/Renderer.h" #include "Magnum/GL/Renderer.h"
#include "Magnum/Math/Vector3.h" #include "Magnum/Math/Range.h"
namespace Magnum { namespace GL { namespace Implementation { namespace Magnum { namespace GL { namespace Implementation {
struct RendererState { struct RendererState {
explicit RendererState(Context& context, std::vector<std::string>& extensions); explicit RendererState(Context& context, std::vector<std::string>& extensions);
Range1D(*lineWidthRangeImplementation)();
void(*clearDepthfImplementation)(GLfloat); void(*clearDepthfImplementation)(GLfloat);
#ifndef MAGNUM_TARGET_WEBGL #ifndef MAGNUM_TARGET_WEBGL
Renderer::GraphicsResetStatus(*graphicsResetStatusImplementation)(); Renderer::GraphicsResetStatus(*graphicsResetStatusImplementation)();
@ -69,6 +70,7 @@ struct RendererState {
}; };
PixelStorage packPixelStorage, unpackPixelStorage; PixelStorage packPixelStorage, unpackPixelStorage;
Range1D lineWidthRange;
/* Bool parameter is ugly, but this is implementation detail of internal /* Bool parameter is ugly, but this is implementation detail of internal
API so who cares */ API so who cares */

8
src/Magnum/GL/Implementation/driverSpecific.cpp

@ -50,6 +50,14 @@ namespace {
"intel-windows-glsl-exposes-unsupported-shading-language-420pack", "intel-windows-glsl-exposes-unsupported-shading-language-420pack",
#endif #endif
#ifndef MAGNUM_TARGET_GLES
/* Forward-compatible GL contexts on Mesa still report line width range
as [1, 7], but setting wide line width fails. According to the specs
the max value on forward compatible contexts should be 1.0, so
patching it. */
"mesa-forward-compatible-line-width-range",
#endif
#if !defined(MAGNUM_TARGET_GLES2) && defined(CORRADE_TARGET_WINDOWS) #if !defined(MAGNUM_TARGET_GLES2) && defined(CORRADE_TARGET_WINDOWS)
/* On Windows NVidia drivers the glTransformFeedbackVaryings() does not /* On Windows NVidia drivers the glTransformFeedbackVaryings() does not
make a copy of its char* arguments so it fails at link time when the make a copy of its char* arguments so it fails at link time when the

25
src/Magnum/GL/Renderer.cpp

@ -35,6 +35,31 @@
namespace Magnum { namespace GL { namespace Magnum { namespace GL {
Range1D Renderer::lineWidthRange() {
auto& state = *Context::current().state().renderer;
Range1D& value = state.lineWidthRange;
/* Get the value, if not already cached */
if(value.max().isZero())
value = state.lineWidthRangeImplementation();
return value;
}
Range1D Renderer::lineWidthRangeImplementationDefault() {
Range1D value;
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, value.data());
return value;
}
#ifndef MAGNUM_TARGET_GLES
Range1D Renderer::lineWidthRangeImplementationMesaForwardCompatible() {
Range1D value = lineWidthRangeImplementationDefault();
value.max() = Math::min(1.0f, value.max()[0]);
return value;
}
#endif
void Renderer::enable(const Feature feature) { void Renderer::enable(const Feature feature) {
glEnable(GLenum(feature)); glEnable(GLenum(feature));
} }

24
src/Magnum/GL/Renderer.h

@ -287,6 +287,18 @@ class MAGNUM_GL_EXPORT Renderer {
StencilTest = GL_STENCIL_TEST StencilTest = GL_STENCIL_TEST
}; };
/**
* @brief Line width range
*
* The result is cached, repeated queries don't result in repeated
* OpenGL calls. Note that lines wider than @cpp 1.0f @ce are supported
* only when the context is not forward-compatible. Smooth lines are
* @ref opengl-unsupported "not supported by design".
* @see @ref setLineWidth(), @fn_gl{Get} with
* @def_gl_keyword{ALIASED_LINE_WIDTH_RANGE}
*/
static Range1D lineWidthRange();
/** /**
* @brief Enable feature * @brief Enable feature
* *
@ -567,8 +579,11 @@ class MAGNUM_GL_EXPORT Renderer {
/** /**
* @brief Set line width * @brief Set line width
* *
* Initial value is @cpp 1.0f @ce. * Initial value is @cpp 1.0f @ce. Note that on contexts that are
* @see @fn_gl_keyword{LineWidth} * @ref Context::Flag::ForwardCompatible the max supported value is
* @cpp 1.0f @ce --- request a non-forward-compatible context to get
* wide lines on supported hardware.
* @see @ref lineWidthRange(), @fn_gl_keyword{LineWidth}
*/ */
static void setLineWidth(Float width); static void setLineWidth(Float width);
@ -1628,6 +1643,11 @@ class MAGNUM_GL_EXPORT Renderer {
private: private:
static void MAGNUM_GL_LOCAL initializeContextBasedFunctionality(); static void MAGNUM_GL_LOCAL initializeContextBasedFunctionality();
static MAGNUM_GL_LOCAL Range1D lineWidthRangeImplementationDefault();
#ifndef MAGNUM_TARGET_GLES
static MAGNUM_GL_LOCAL Range1D lineWidthRangeImplementationMesaForwardCompatible();
#endif
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
static void MAGNUM_GL_LOCAL clearDepthfImplementationDefault(GLfloat depth); static void MAGNUM_GL_LOCAL clearDepthfImplementationDefault(GLfloat depth);
#endif #endif

1
src/Magnum/GL/Test/CMakeLists.txt

@ -110,6 +110,7 @@ if(BUILD_GL_TESTS)
corrade_add_test(GLCubeMapTextureGLTest CubeMapTextureGLTest.cpp LIBRARIES MagnumOpenGLTester) corrade_add_test(GLCubeMapTextureGLTest CubeMapTextureGLTest.cpp LIBRARIES MagnumOpenGLTester)
corrade_add_test(GLFramebufferGLTest FramebufferGLTest.cpp LIBRARIES MagnumOpenGLTester) corrade_add_test(GLFramebufferGLTest FramebufferGLTest.cpp LIBRARIES MagnumOpenGLTester)
corrade_add_test(GLMeshGLTest MeshGLTest.cpp LIBRARIES MagnumGLTestLib MagnumOpenGLTester) corrade_add_test(GLMeshGLTest MeshGLTest.cpp LIBRARIES MagnumGLTestLib MagnumOpenGLTester)
corrade_add_test(GLRendererGLTest RendererGLTest.cpp LIBRARIES MagnumOpenGLTester)
corrade_add_test(GLRenderbufferGLTest RenderbufferGLTest.cpp LIBRARIES MagnumOpenGLTester) corrade_add_test(GLRenderbufferGLTest RenderbufferGLTest.cpp LIBRARIES MagnumOpenGLTester)
corrade_add_test(GLTextureGLTest TextureGLTest.cpp LIBRARIES MagnumOpenGLTester) corrade_add_test(GLTextureGLTest TextureGLTest.cpp LIBRARIES MagnumOpenGLTester)

65
src/Magnum/GL/Test/RendererGLTest.cpp

@ -0,0 +1,65 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Renderer.h"
#include "Magnum/GL/OpenGLTester.h"
#include "Magnum/Math/Range.h"
namespace Magnum { namespace GL { namespace Test {
struct RendererGLTest: OpenGLTester {
explicit RendererGLTest();
void maxLineWidth();
};
RendererGLTest::RendererGLTest() {
addTests({&RendererGLTest::maxLineWidth});
}
void RendererGLTest::maxLineWidth() {
#ifndef MAGNUM_TARGET_GLES
Debug{} << "Core profile:" << Context::current().isCoreProfile();
#endif
#ifndef MAGNUM_TARGET_WEBGL
Debug{} << "Context flags:" << Context::current().flags();
#endif
MAGNUM_VERIFY_NO_GL_ERROR();
Range1D lineWidthRange = Renderer::lineWidthRange();
Debug{} << "Line width range:" << lineWidthRange;
MAGNUM_VERIFY_NO_GL_ERROR();
Renderer::setLineWidth(lineWidthRange.max()[0]);
MAGNUM_VERIFY_NO_GL_ERROR();
}
}}}
CORRADE_TEST_MAIN(Magnum::GL::Test::RendererGLTest)
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