From bc8b8f159a5774bcc051d0262bcea0b2d7000cf1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 27 Feb 2018 19:59:07 +0100 Subject: [PATCH] doc: there's no latex output anyway. --- src/Magnum/Shaders/DistanceFieldVector.h | 1 - src/Magnum/Shaders/Flat.h | 1 - src/Magnum/Shaders/MeshVisualizer.h | 1 - src/Magnum/Shaders/Phong.h | 1 - src/Magnum/Shaders/VertexColor.h | 1 - 5 files changed, 5 deletions(-) diff --git a/src/Magnum/Shaders/DistanceFieldVector.h b/src/Magnum/Shaders/DistanceFieldVector.h index 083cadb73..e16a09b16 100644 --- a/src/Magnum/Shaders/DistanceFieldVector.h +++ b/src/Magnum/Shaders/DistanceFieldVector.h @@ -50,7 +50,6 @@ value passed to @ref setSmoothness(). You need to provide @ref Position and @ref setVectorTexture(). @image html shaders-distancefieldvector.png -@image latex shaders-distancefieldvector.png @section Shaders-DistanceFieldVector-usage Example usage diff --git a/src/Magnum/Shaders/Flat.h b/src/Magnum/Shaders/Flat.h index 3d7ad3936..d516b9491 100644 --- a/src/Magnum/Shaders/Flat.h +++ b/src/Magnum/Shaders/Flat.h @@ -60,7 +60,6 @@ texturing is enabled. For coloring the texture based on intensity you can use the @ref Vector shader. @image html shaders-flat.png -@image latex shaders-flat.png @section Shaders-Flat-usage Example usage diff --git a/src/Magnum/Shaders/MeshVisualizer.h b/src/Magnum/Shaders/MeshVisualizer.h index 317c3b17a..78a7c463c 100644 --- a/src/Magnum/Shaders/MeshVisualizer.h +++ b/src/Magnum/Shaders/MeshVisualizer.h @@ -45,7 +45,6 @@ Uses geometry shader to visualize wireframe of 3D meshes. You need to provide @ref setTransformationProjectionMatrix() to be able to render. @image html shaders-meshvisualizer.png -@image latex shaders-meshvisualizer.png @section Shaders-MeshVisualizer-wireframe Wireframe visualization diff --git a/src/Magnum/Shaders/Phong.h b/src/Magnum/Shaders/Phong.h index 2abc63ab1..9448d507a 100644 --- a/src/Magnum/Shaders/Phong.h +++ b/src/Magnum/Shaders/Phong.h @@ -53,7 +53,6 @@ multipled by the color, which is by default set to fully opaque white for enabled textures. @image html shaders-phong.png -@image latex shaders-phong.png @section Shaders-Phong-usage Example usage diff --git a/src/Magnum/Shaders/VertexColor.h b/src/Magnum/Shaders/VertexColor.h index 7e33030fc..a4571e18e 100644 --- a/src/Magnum/Shaders/VertexColor.h +++ b/src/Magnum/Shaders/VertexColor.h @@ -47,7 +47,6 @@ attributes in your triangle mesh and call at least @ref setTransformationProjectionMatrix(). @image html shaders-vertexcolor.png -@image latex shaders-vertexcolor.png @section Shaders-VertexColor-example Example usage