From bd0230865aba42989e50d0e86db9f24bf223a8e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 7 Mar 2023 12:08:56 +0100 Subject: [PATCH] Shaders: mark the line shader as experimental. I still expect the API to change slightly to accomodate for line stipple or textured lines (such as possibly having different smoothness alongside and across the segment), plus there are some TODOs that might change how it behaves in certain corner cases. --- src/Magnum/Shaders/LineGL.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Magnum/Shaders/LineGL.h b/src/Magnum/Shaders/LineGL.h index 14ed88293..db505b5ad 100644 --- a/src/Magnum/Shaders/LineGL.h +++ b/src/Magnum/Shaders/LineGL.h @@ -70,6 +70,8 @@ styles, and antialiased independently of MSAA being used or not. @image html shaders-line.png width=256px +@experimental + @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} @requires_gles30 Requires integer support in shaders which is not available in OpenGL ES 2.0.