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Mention Native Client buffer requirements.

Allow more convenient target hint setting.
pull/7/head
Vladimír Vondruš 14 years ago
parent
commit
c01c522248
  1. 9
      doc/best-practices.dox
  2. 4
      src/Buffer.h

9
doc/best-practices.dox

@ -29,5 +29,14 @@ information.
- [Best practices for 3D graphics](https://developers.google.com/native-client/beta/devguide/coding/3D-graphics#best-practices)
@subsubsection best-practices-nacl-buffer-types Native Client requires unique buffer binding
As noted in the above link, buffers in NaCl implementation need to be bound
only to one unique target, i.e., Buffer bound to @ref Buffer::Target "Target::Array"
cannot be later rebound to @ref Buffer::Target "Target::Element". However,
%Magnum by default uses any sufficient target when binding the buffer
internally (e.g. for setting data or copying). To avoid this, set target hint
to desired target, either in constructor or using Buffer::setTargetHint().
*/
}

4
src/Buffer.h

@ -305,11 +305,13 @@ class MAGNUM_EXPORT Buffer {
/**
* @brief Constructor
* @param targetHint Target hint, see setTargetHint() for more
* information
*
* Generates new OpenGL buffer.
* @see @fn_gl{GenBuffers}
*/
inline Buffer(): _targetHint(Target::Array) {
inline Buffer(Target targetHint = Target::Array): _targetHint(targetHint) {
glGenBuffers(1, &_id);
}

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