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Really mark deprecated functions with deprecated attribute.

pull/107/head
Vladimír Vondruš 11 years ago
parent
commit
c0e96dec84
  1. 6
      src/Magnum/Framebuffer.h

6
src/Magnum/Framebuffer.h

@ -624,7 +624,7 @@ class MAGNUM_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObje
* @copybrief attachTexture() * @copybrief attachTexture()
* @deprecated Use one of @ref attachTexture() overloads instead. * @deprecated Use one of @ref attachTexture() overloads instead.
*/ */
Framebuffer& attachTexture1D(BufferAttachment attachment, Texture1D& texture, Int level) { CORRADE_DEPRECATED("use one of attachTexture() overloads instead") Framebuffer& attachTexture1D(BufferAttachment attachment, Texture1D& texture, Int level) {
return attachTexture(attachment, texture, level); return attachTexture(attachment, texture, level);
} }
#endif #endif
@ -633,13 +633,13 @@ class MAGNUM_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObje
* @copybrief attachTexture() * @copybrief attachTexture()
* @deprecated Use one of @ref attachTexture() overloads instead. * @deprecated Use one of @ref attachTexture() overloads instead.
*/ */
Framebuffer& attachTexture2D(BufferAttachment attachment, Texture2D& texture, Int level); CORRADE_DEPRECATED("use one of attachTexture() overloads instead") Framebuffer& attachTexture2D(BufferAttachment attachment, Texture2D& texture, Int level);
/** /**
* @copybrief attachTextureLayer() * @copybrief attachTextureLayer()
* @deprecated Use one of @ref attachTextureLayer() overloads instead. * @deprecated Use one of @ref attachTextureLayer() overloads instead.
*/ */
Framebuffer& attachTexture3D(BufferAttachment attachment, Texture3D& texture, Int level, Int layer) { CORRADE_DEPRECATED("use one of attachTexture() overloads instead") Framebuffer& attachTexture3D(BufferAttachment attachment, Texture3D& texture, Int level, Int layer) {
return attachTextureLayer(attachment, texture, level, layer); return attachTextureLayer(attachment, texture, level, layer);
} }
#endif #endif

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