From c11903975ad0984bc2a1ea76c3d28d9612d10503 Mon Sep 17 00:00:00 2001 From: Squareys Date: Sat, 13 Feb 2016 22:52:28 +0100 Subject: [PATCH] doc++: ResourceManager::instance() now returns a reference. Signed-off-by: Squareys --- doc/debug-tools.dox | 2 +- src/Magnum/DebugTools/ForceRenderer.h | 2 +- src/Magnum/DebugTools/ObjectRenderer.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/doc/debug-tools.dox b/doc/debug-tools.dox index 364cd4a51..daea2867f 100644 --- a/doc/debug-tools.dox +++ b/doc/debug-tools.dox @@ -65,7 +65,7 @@ DebugTools::ResourceManager manager; SceneGraph::DrawableGroup3D debugDrawables; // Create renderer options which will be referenced later by "my" resource key -DebugTools::ResourceManager::instance()->set("my", +DebugTools::ResourceManager::instance().set("my", DebugTools::ObjectRendererOptions().setSize(0.3f)); // Create debug renderer for given object, use "my" options for it. The diff --git a/src/Magnum/DebugTools/ForceRenderer.h b/src/Magnum/DebugTools/ForceRenderer.h index 117e051c9..4b95927ae 100644 --- a/src/Magnum/DebugTools/ForceRenderer.h +++ b/src/Magnum/DebugTools/ForceRenderer.h @@ -90,7 +90,7 @@ See @ref debug-tools-renderers for more information. Example code: @code -DebugTools::ResourceManager::instance()->set("my", DebugTools::ForceRendererOptions() +DebugTools::ResourceManager::instance().set("my", DebugTools::ForceRendererOptions() .setScale(5.0f) .setColor(Color3::fromHSV(120.0_degf, 1.0f, 0.7f)); diff --git a/src/Magnum/DebugTools/ObjectRenderer.h b/src/Magnum/DebugTools/ObjectRenderer.h index cc89c0fb2..2ea6332ad 100644 --- a/src/Magnum/DebugTools/ObjectRenderer.h +++ b/src/Magnum/DebugTools/ObjectRenderer.h @@ -75,7 +75,7 @@ Visualizes object position, rotation and scale using colored axes. See Example code: @code // Create some options -DebugTools::ResourceManager::instance()->set("my", DebugTools::ObjectRendererOptions().setSize(0.3f)); +DebugTools::ResourceManager::instance().set("my", DebugTools::ObjectRendererOptions().setSize(0.3f)); // Create debug renderer for given object, use "my" options for it Object3D* object;