Browse Source

Updates for 8-bit stencil support in ES 3.2.

pull/231/head
Vladimír Vondruš 9 years ago
parent
commit
c3657fc3dd
  1. 2
      src/Magnum/PixelFormat.h
  2. 2
      src/Magnum/TextureFormat.h

2
src/Magnum/PixelFormat.h

@ -288,7 +288,7 @@ enum class PixelFormat: GLenum {
* data, otherwise for framebuffer reading only.
* @requires_es_extension Extension @extension2{NV,read_stencil,GL_NV_read_depth_stencil},
* for framebuffer reading only.
* @requires_es_extension Extension @extension{ANDROID,extension_pack_es31a}/
* @requires_gles32 Extension @extension{ANDROID,extension_pack_es31a} /
* @extension{OES,texture_stencil8}, for texture data only.
* @requires_gles Stencil index is not available in WebGL.
*/

2
src/Magnum/TextureFormat.h

@ -1545,7 +1545,7 @@ enum class TextureFormat: GLenum {
/**
* Stencil index, 8bit. Not supported in 3D textures.
* @requires_gl44 Extension @extension{ARB,texture_stencil8}
* @requires_es_extension Extension @extension{ANDROID,extension_pack_es31a}/
* @requires_gles32 Extension @extension{ANDROID,extension_pack_es31a} /
* @extension{OES,texture_stencil8}
* @requires_gles Only available as renderbuffer format in WebGL.
*/

Loading…
Cancel
Save