diff --git a/src/Magnum/TextureTools/Test/DistanceFieldGLTest.cpp b/src/Magnum/TextureTools/Test/DistanceFieldGLTest.cpp index ea33d5206..117d4f167 100644 --- a/src/Magnum/TextureTools/Test/DistanceFieldGLTest.cpp +++ b/src/Magnum/TextureTools/Test/DistanceFieldGLTest.cpp @@ -344,8 +344,6 @@ void DistanceFieldGLTest::benchmark() { GL::DebugOutput::setCallback(nullptr); CORRADE_BENCHMARK(5) { - /* This is creating the shader from scratch every time, so no wonder - it's so freaking slow */ distanceField(input, output, {{}, Vector2i{64}} #ifdef MAGNUM_TARGET_GLES , inputImage->size()