From c68ea7945b380c2e1da5a0b2d43ef91a9360c06d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 15 Jul 2020 16:41:44 +0200 Subject: [PATCH] Shaders: mention the setViewportSize() requirement clearer. --- src/Magnum/Shaders/MeshVisualizer.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/MeshVisualizer.h b/src/Magnum/Shaders/MeshVisualizer.h index af8d69e28..dbdb8d3ac 100644 --- a/src/Magnum/Shaders/MeshVisualizer.h +++ b/src/Magnum/Shaders/MeshVisualizer.h @@ -363,7 +363,9 @@ enabled. Wireframe visualization is done by enabling @ref Flag::Wireframe. It is done either using geometry shaders or with help of additional vertex information. If -you have geometry shaders available, you don't need to do anything else. +you have geometry shaders available, you don't need to do anything else except +calling @ref setViewportSize() to correctly size the wireframe --- without +this, the mesh will be rendered in a single color. @requires_gl32 Extension @gl_extension{ARB,geometry_shader4} for wireframe rendering using geometry shaders.