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Marked implemented extensions as such.

Extension list is now something like internal TODO list.
pull/7/head
Vladimír Vondruš 14 years ago
parent
commit
c6c659431b
  1. 90
      src/Context.cpp

90
src/Context.cpp

@ -69,126 +69,126 @@ const std::vector<Extension>& Extension::extensions(Version version) {
static const std::vector<Extension> empty;
#ifndef MAGNUM_TARGET_GLES
static const std::vector<Extension> extensions{
_extension(GL,AMD,vertex_shader_layer),
_extension(GL,AMD,shader_trinary_minmax),
_extension(GL,EXT,texture_filter_anisotropic),
_extension(GL,AMD,vertex_shader_layer), // done
_extension(GL,AMD,shader_trinary_minmax), // done
_extension(GL,EXT,texture_filter_anisotropic), // done
_extension(GL,EXT,direct_state_access),
_extension(GL,GREMEDY,string_marker)};
_extension(GL,GREMEDY,string_marker)}; // done
static const std::vector<Extension> extensions300{
/**
* @todo Remove as it doesn't have all functionality present in GL 3.0
* and leave only ARB_map_buffer_range?
*/
_extension(GL,APPLE,flush_buffer_range),
_extension(GL,APPLE,vertex_array_object),
_extension(GL,ARB,map_buffer_range), // replaces APPLE_flush_buffer_range
_extension(GL,APPLE,flush_buffer_range), // done
_extension(GL,APPLE,vertex_array_object), // done
_extension(GL,ARB,map_buffer_range), // done, replaces APPLE_flush_buffer_range
_extension(GL,ARB,color_buffer_float),
_extension(GL,ARB,half_float_pixel),
_extension(GL,ARB,texture_float),
_extension(GL,ARB,depth_buffer_float),
_extension(GL,ARB,texture_rg),
_extension(GL,ARB,half_float_pixel), // done
_extension(GL,ARB,texture_float), // done
_extension(GL,ARB,depth_buffer_float), // done
_extension(GL,ARB,texture_rg), // done
/**
* @todo Remove as it doesn't have the same functionality present in
* GL 3.0 and replace with ARB_framebuffer_object?
*/
_extension(GL,EXT,framebuffer_object),
_extension(GL,EXT,packed_depth_stencil),
_extension(GL,EXT,framebuffer_blit),
_extension(GL,EXT,packed_depth_stencil), // done
_extension(GL,EXT,framebuffer_blit), // done
_extension(GL,EXT,framebuffer_multisample),
_extension(GL,EXT,gpu_shader4),
_extension(GL,EXT,packed_float),
_extension(GL,EXT,packed_float), // done
_extension(GL,EXT,texture_array),
_extension(GL,EXT,texture_compression_rgtc),
_extension(GL,EXT,texture_shared_exponent),
_extension(GL,EXT,texture_compression_rgtc), // done
_extension(GL,EXT,texture_shared_exponent), // done
_extension(GL,EXT,framebuffer_sRGB),
_extension(GL,EXT,draw_buffers2),
_extension(GL,EXT,texture_integer),
_extension(GL,EXT,transform_feedback),
_extension(GL,NV,half_float),
_extension(GL,NV,half_float), // done
_extension(GL,NV,depth_buffer_float),
_extension(GL,NV,conditional_render)};
_extension(GL,NV,conditional_render)}; // done
static const std::vector<Extension> extensions310{
_extension(GL,ARB,texture_rectangle),
_extension(GL,ARB,draw_instanced),
_extension(GL,ARB,texture_buffer_object),
_extension(GL,ARB,uniform_buffer_object),
_extension(GL,ARB,copy_buffer),
_extension(GL,EXT,texture_snorm),
_extension(GL,ARB,copy_buffer), // done
_extension(GL,EXT,texture_snorm), // done
_extension(GL,NV,primitive_restart)};
static const std::vector<Extension> extensions320{
_extension(GL,ARB,geometry_shader4),
_extension(GL,ARB,depth_clamp),
_extension(GL,ARB,depth_clamp), // done
_extension(GL,ARB,draw_elements_base_vertex),
_extension(GL,ARB,fragment_coord_conventions),
_extension(GL,ARB,provoking_vertex),
_extension(GL,ARB,seamless_cube_map),
_extension(GL,ARB,fragment_coord_conventions), // done
_extension(GL,ARB,provoking_vertex), // done
_extension(GL,ARB,seamless_cube_map), // done
_extension(GL,ARB,sync),
_extension(GL,ARB,texture_multisample),
_extension(GL,ARB,vertex_array_bgra)};
_extension(GL,ARB,vertex_array_bgra)}; // done
static const std::vector<Extension> extensions330{
_extension(GL,ARB,instanced_arrays),
_extension(GL,ARB,blend_func_extended),
_extension(GL,ARB,explicit_attrib_location),
_extension(GL,ARB,occlusion_query2),
_extension(GL,ARB,explicit_attrib_location), // done
_extension(GL,ARB,occlusion_query2), // done
_extension(GL,ARB,sampler_objects),
_extension(GL,ARB,shader_bit_encoding),
_extension(GL,ARB,texture_rgb10_a2ui),
_extension(GL,ARB,shader_bit_encoding), // done
_extension(GL,ARB,texture_rgb10_a2ui), // done
_extension(GL,ARB,texture_swizzle),
_extension(GL,ARB,timer_query),
_extension(GL,ARB,vertex_type_2_10_10_10_rev)};
_extension(GL,ARB,vertex_type_2_10_10_10_rev)}; // done
static const std::vector<Extension> extensions400{
_extension(GL,ARB,draw_buffers_blend),
_extension(GL,ARB,sample_shading),
_extension(GL,ARB,texture_cube_map_array),
_extension(GL,ARB,texture_cube_map_array), // done
_extension(GL,ARB,texture_gather),
_extension(GL,ARB,texture_query_lod),
_extension(GL,ARB,texture_query_lod), // done
_extension(GL,ARB,draw_indirect),
_extension(GL,ARB,gpu_shader5),
_extension(GL,ARB,gpu_shader_fp64),
_extension(GL,ARB,gpu_shader_fp64), // done
_extension(GL,ARB,shader_subroutine),
_extension(GL,ARB,tessellation_shader),
_extension(GL,ARB,texture_buffer_object_rgb32),
_extension(GL,ARB,texture_buffer_object_rgb32), // done
_extension(GL,ARB,transform_feedback2),
_extension(GL,ARB,transform_feedback3)};
static const std::vector<Extension> extensions410{
_extension(GL,ARB,ES2_compatibility),
_extension(GL,ARB,get_program_binary),
_extension(GL,ARB,separate_shader_objects),
_extension(GL,ARB,shader_precision),
_extension(GL,ARB,vertex_attrib_64bit),
_extension(GL,ARB,shader_precision), // done
_extension(GL,ARB,vertex_attrib_64bit), // done
_extension(GL,ARB,viewport_array)};
static const std::vector<Extension> extensions420{
_extension(GL,ARB,texture_compression_bptc),
_extension(GL,ARB,texture_compression_bptc), // done
_extension(GL,ARB,base_instance),
_extension(GL,ARB,shading_language_420pack),
_extension(GL,ARB,shading_language_420pack), // done
_extension(GL,ARB,transform_feedback_instanced),
_extension(GL,ARB,compressed_texture_pixel_storage),
_extension(GL,ARB,conservative_depth),
_extension(GL,ARB,conservative_depth), // done
_extension(GL,ARB,internalformat_query),
_extension(GL,ARB,map_buffer_alignment),
_extension(GL,ARB,shader_atomic_counters),
_extension(GL,ARB,shader_image_load_store),
_extension(GL,ARB,texture_storage)};
static const std::vector<Extension> extensions430{
_extension(GL,ARB,arrays_of_arrays),
_extension(GL,ARB,arrays_of_arrays), // done
_extension(GL,ARB,ES3_compatibility),
_extension(GL,ARB,clear_buffer_object),
_extension(GL,ARB,compute_shader),
_extension(GL,ARB,copy_image),
_extension(GL,KHR,debug),
_extension(GL,ARB,explicit_uniform_location),
_extension(GL,ARB,fragment_layer_viewport),
_extension(GL,ARB,fragment_layer_viewport), // done
_extension(GL,ARB,framebuffer_no_attachments),
_extension(GL,ARB,internalformat_query2),
_extension(GL,ARB,invalidate_subdata),
_extension(GL,ARB,multi_draw_indirect),
_extension(GL,ARB,program_interface_query),
_extension(GL,ARB,robust_buffer_access_behavior),
_extension(GL,ARB,shader_image_size),
_extension(GL,ARB,robust_buffer_access_behavior), // done
_extension(GL,ARB,shader_image_size), // done
_extension(GL,ARB,shader_storage_buffer_object),
_extension(GL,ARB,stencil_texturing),
_extension(GL,ARB,texture_buffer_range),
_extension(GL,ARB,texture_query_levels),
_extension(GL,ARB,texture_buffer_range), // done
_extension(GL,ARB,texture_query_levels), // done
_extension(GL,ARB,texture_storage_multisample),
_extension(GL,ARB,texture_view),
_extension(GL,ARB,vertex_attrib_binding)};

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