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Add Mesh::id() for consistency.

pull/38/head
Vladimír Vondruš 13 years ago
parent
commit
c74c107e7f
  1. 8
      src/Mesh.h

8
src/Mesh.h

@ -407,6 +407,14 @@ class MAGNUM_EXPORT Mesh {
/** @brief Move assignment */
Mesh& operator=(Mesh&& other) noexcept;
/**
* @brief OpenGL mesh ID
*
* If @extension{APPLE,vertex_array_object} is not available, returns
* 0.
*/
GLuint id() const { return _id; }
/**
* @brief Index size
*

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