From c74fb8b69fa217f2c03ca5bd6f68d6a8a0eb0b70 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 1 Apr 2025 11:55:53 +0200 Subject: [PATCH] TextureTools: another case of too verbose GL::Buffer usage. --- src/Magnum/TextureTools/DistanceFieldGL.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/Magnum/TextureTools/DistanceFieldGL.cpp b/src/Magnum/TextureTools/DistanceFieldGL.cpp index 8dc654157..920f4c9d3 100644 --- a/src/Magnum/TextureTools/DistanceFieldGL.cpp +++ b/src/Magnum/TextureTools/DistanceFieldGL.cpp @@ -166,9 +166,7 @@ DistanceFieldGL::DistanceFieldGL(const UnsignedInt radius): _state{new State{rad {-1.0f, -3.0f}, { 3.0f, 1.0f} }; - GL::Buffer buffer; - buffer.setData(triangle, GL::BufferUsage::StaticDraw); - _state->mesh.addVertexBuffer(Utility::move(buffer), 0, DistanceFieldShader::Position()); + _state->mesh.addVertexBuffer(GL::Buffer{triangle}, 0, DistanceFieldShader::Position()); } }