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SceneGraph: actually call animationStopped() after duration is exceeded.

pull/7/head
Vladimír Vondruš 13 years ago
parent
commit
c8cfa467c0
  1. 1
      src/SceneGraph/Animable.hpp

1
src/SceneGraph/Animable.hpp

@ -102,6 +102,7 @@ template<std::uint8_t dimensions, class T> void AnimableGroup<dimensions, T>::st
animable->previousState = AnimationState::Stopped;
animable->currentState = AnimationState::Stopped;
--_runningCount;
animable->animationStopped();
continue;
}

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