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@ -65,9 +65,8 @@ struct DistanceFieldGLTest: GL::OpenGLTester {
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void constructCopy(); |
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void constructMove(); |
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/* This tests the GL::Texture overload, which itself calls into the
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GL::Framebuffer overload so both are covered */ |
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void run(); |
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void runTexture(); |
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void runFramebuffer(); |
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void formatNotDrawable(); |
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void sizeRatioNotMultipleOfTwo(); |
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@ -98,7 +97,8 @@ DistanceFieldGLTest::DistanceFieldGLTest() {
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&DistanceFieldGLTest::constructCopy, |
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&DistanceFieldGLTest::constructMove}); |
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addInstancedTests({&DistanceFieldGLTest::run}, |
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addInstancedTests({&DistanceFieldGLTest::runTexture, |
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&DistanceFieldGLTest::runFramebuffer}, |
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Containers::arraySize(RunData)); |
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addTests({&DistanceFieldGLTest::formatNotDrawable, |
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@ -156,7 +156,7 @@ void DistanceFieldGLTest::constructMove() {
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CORRADE_VERIFY(std::is_nothrow_move_assignable<DistanceField>::value); |
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} |
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void DistanceFieldGLTest::run() { |
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void DistanceFieldGLTest::runTexture() { |
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auto&& data = RunData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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@ -277,6 +277,139 @@ void DistanceFieldGLTest::run() {
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(DebugTools::CompareImageToFile{_manager, 1.0f, 0.178f})); |
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} |
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void DistanceFieldGLTest::runFramebuffer() { |
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auto&& data = RunData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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/* Like runTexture(), except that the it's using the framebuffer overload.
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It should give the same results even without having to explicitly set |
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anything on the framebuffer. */ |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) |
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CORRADE_SKIP("TgaImporter plugin not found."); |
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CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "input.tga"))); |
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CORRADE_COMPARE(importer->image2DCount(), 1); |
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Containers::Optional<Trade::ImageData2D> inputImage = importer->image2D(0); |
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CORRADE_VERIFY(inputImage); |
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CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); |
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/* Flip the input if desired */ |
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if(data.flipX) |
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Utility::flipInPlace<1>(inputImage->mutablePixels()); |
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if(data.flipY) |
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Utility::flipInPlace<0>(inputImage->mutablePixels()); |
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#ifndef MAGNUM_TARGET_GLES2 |
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const GL::TextureFormat inputFormat = GL::TextureFormat::R8; |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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GL::TextureFormat inputFormat; |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) { |
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CORRADE_INFO("Using" << GL::Extensions::EXT::texture_rg::string()); |
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inputFormat = GL::TextureFormat::R8; |
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} else { |
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inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ |
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} |
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#else |
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const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; |
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#endif |
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GL::Texture2D input; |
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input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) |
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.setMagnificationFilter(GL::SamplerFilter::Nearest) |
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.setStorage(1, inputFormat, inputImage->size()); |
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) |
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input.setSubImage(0, {}, *inputImage); |
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#else |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); |
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else |
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input.setSubImage(0, {}, *inputImage); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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const GL::TextureFormat outputFormat = GL::TextureFormat::R8; |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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GL::TextureFormat outputFormat; |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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outputFormat = GL::TextureFormat::R8; |
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else |
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outputFormat = GL::TextureFormat::RGBA; |
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#else |
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const GL::TextureFormat outputFormat = GL::TextureFormat::RGBA; |
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#endif |
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GL::Texture2D outputTexture; |
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outputTexture.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) |
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.setMagnificationFilter(GL::SamplerFilter::Nearest) |
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.setStorage(1, outputFormat, data.size); |
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/* Deliberately making the viewport the whole framebuffer -- the tool
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should adjust it as appropriate and then revert back */ |
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GL::Framebuffer output{{{}, data.size}}; |
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output.attachTexture(GL::Framebuffer::ColorAttachment(0), outputTexture, 0); |
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DistanceField distanceField{32}; |
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CORRADE_COMPARE(distanceField.radius(), 32); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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distanceField(input, output, Range2Di::fromSize(data.offset, Vector2i{64}) |
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#ifdef MAGNUM_TARGET_GLES |
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, inputImage->size() |
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#endif |
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); |
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/* The viewport should stay as it was before */ |
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CORRADE_COMPARE(output.viewport(), (Range2Di{{}, data.size})); |
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Containers::Optional<Image2D> actualOutputImage; |
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#ifndef MAGNUM_TARGET_GLES2 |
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actualOutputImage = Image2D{PixelFormat::R8Unorm}; |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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actualOutputImage = Image2D{GL::PixelFormat::Red, GL::PixelType::UnsignedByte}; |
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else |
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actualOutputImage = Image2D{PixelFormat::RGBA8Unorm}; |
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#else |
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actualOutputImage = Image2D{PixelFormat::RGBA8Unorm}; |
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#endif |
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DebugTools::textureSubImage(outputTexture, 0, Range2Di::fromSize(data.offset, Vector2i{64}), *actualOutputImage); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
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/* Flip the output back */ |
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Containers::StridedArrayView3D<char> pixels3 = actualOutputImage->pixels(); |
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if(data.flipX) |
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Utility::flipInPlace<1>(pixels3); |
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if(data.flipY) |
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Utility::flipInPlace<0>(pixels3); |
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/* Use just the first channel if the format is RGBA */ |
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Containers::StridedArrayView2D<UnsignedByte> pixels; |
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if(actualOutputImage->format() == PixelFormat::RGBA8Unorm) |
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pixels = Containers::arrayCast<2, Color4ub>(pixels3).slice(&Color4ub::r); |
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else |
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pixels = Containers::arrayCast<2, UnsignedByte>(pixels3); |
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CORRADE_COMPARE_WITH( |
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pixels, |
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Utility::Path::join(_testDir, "output.tga"), |
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/* Some mobile GPUs have slight (off-by-one) rounding errors compared
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to the ground truth, but it's just a very small amount of pixels |
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(20-50 out of the total 4k pixels, iOS/WebGL has slightly more). |
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That's okay. It's also possible that the ground truth itself has |
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rounding errors ;) */ |
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(DebugTools::CompareImageToFile{_manager, 1.0f, 0.178f})); |
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} |
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void DistanceFieldGLTest::formatNotDrawable() { |
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CORRADE_SKIP_IF_NO_ASSERT(); |
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