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Simple wrapper for OpenGL buffers.

vectorfields
Vladimír Vondruš 16 years ago
parent
commit
c9ad48bf51
  1. 149
      src/Buffer.h

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src/Buffer.h

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#ifndef Magnum_Buffer_h
#define Magnum_Buffer_h
/*
Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Buffer
*/
#include "Magnum.h"
namespace Magnum {
/**
* @brief Class for managing buffers
*/
class Buffer {
DISABLE_COPY(Buffer)
public:
/** @brief Buffer type */
enum Type {
/**
* Used for storing vertex attributes.
*/
ArrayBuffer = GL_ARRAY_BUFFER,
/**
* Used for storing vertex indices.
*/
ElementArrayBuffer = GL_ELEMENT_ARRAY_BUFFER
};
/** @brief Buffer usage */
enum Usage {
/**
* Set once by the application and used infrequently for drawing.
*/
DrawStream = GL_STREAM_DRAW,
/**
* Set once as output from an OpenGL command and used infequently
* for drawing.
*/
ReadStream = GL_STREAM_READ,
/**
* Set once as output from an OpenGL command and used infrequently
* for drawing or copying to other buffers.
*/
CopyStream = GL_STREAM_COPY,
/**
* Set once by the application and used frequently for drawing.
*/
DrawStatic = GL_STATIC_DRAW,
/**
* Set once as output from an OpenGL command and queried many times
* by the application.
*/
ReadStatic = GL_STATIC_READ,
/**
* Set once as output from an OpenGL command and used frequently
* for drawing or copying to other buffers.
*/
CopyStatic = GL_STATIC_COPY,
/**
* Updated frequently by the application and used frequently
* for drawing or copying to other images.
*/
DrawDynamic = GL_DYNAMIC_DRAW,
/**
* Updated frequently as output from OpenGL command and queried
* many times from the application.
*/
ReadDynamic = GL_DYNAMIC_READ,
/**
* Updated frequently as output from OpenGL command and used
* frequently for drawing or copying to other images.
*/
CopyDynamic = GL_DYNAMIC_COPY
};
/**
* @brief Constructor
* @param type Buffer type
*
* Generates new OpenGL buffer.
*/
inline Buffer(Type type): _type(type) {
glGenBuffers(1, &buffer);
}
/**
* @brief Destructor
*
* Deletes associated OpenGL buffer.
*/
inline virtual ~Buffer() {
glDeleteBuffers(1, &buffer);
}
/** @brief Bind buffer */
inline void bind() {
glBindBuffer(_type, buffer);
}
/** @brief Unbind buffer */
inline void unbind() {
glBindBuffer(_type, 0);
}
/**
* @brief Set buffer data
* @param size Data size
* @param data Pointer to data
* @param usage Buffer usage
*/
inline void setData(GLsizeiptr size, const GLvoid* data, Usage usage) {
bind();
glBufferData(_type, size, data, usage);
unbind();
}
private:
GLuint buffer;
Type _type;
};
}
#endif
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