This time thank you, hardened NVidia drivers.
@ -467,7 +467,7 @@ void CubeMapTextureGLTest::invalidateImage() {
void CubeMapTextureGLTest::invalidateSubImage() {
CubeMapTexture texture;
texture.setStorage(2, TextureFormat::RGBA8, Vector2i(32));
texture.invalidateSubImage(1, Vector3i(2), Vector3i(8));
texture.invalidateSubImage(1, Vector3i(2), Vector3i(Vector2i(8), 4));
MAGNUM_VERIFY_NO_ERROR();
}