From ccc36c252e57c72b2b2d15d9cec8c31b4ac484af Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Thu, 24 May 2012 02:32:41 +0200 Subject: [PATCH] Doc++ --- doc/MainPage.dox | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/doc/MainPage.dox b/doc/MainPage.dox index 2295a728b..2297860f3 100644 --- a/doc/MainPage.dox +++ b/doc/MainPage.dox @@ -34,15 +34,17 @@ Guide @ref Building "how to build Magnum" on different platforms. @section GettingStarted Getting started -Applications using Magnum have at least two parts. One part manages OpenGL +Applications using %Magnum have at least two parts. One part manages OpenGL context using some toolkit and takes care of window resizing, mouse and keyboard input, while the other manages the scene and does the rendering. While it is possible for you to manage the OpenGL context and events on your -own, Magnum provides implementations for the most common toolkits (such as +own, %Magnum provides implementations for the most common toolkits (such as GLUT, SDL or Qt) in Contexts namespace. %Scene in %Magnum is composed of hierarchically connected object instances. To build the scene you need Scene object with assigned camera and at least one Object instance. +@subsection GettingStartedExamples Tutorials and examples + The best way to get started is to @ref ExamplesTriangle "render your first triangle" in step-by-step tutorial. Then you can dig deeper and try @ref Examples "other examples", read about fundamental principles in the