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GL,ShaderTools: add missing include.

Got broken by Macros.h removed from Corrade/Utility/Debug.h.
pull/557/head
Vladimír Vondruš 4 years ago
parent
commit
cd13b45584
  1. 1
      doc/snippets/MagnumShaderTools.cpp
  2. 1
      src/Magnum/GL/Context.cpp

1
doc/snippets/MagnumShaderTools.cpp

@ -29,6 +29,7 @@
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/String.h>
#include <Corrade/Containers/StringStl.h> /** @todo drop when file callbacks are <string>-free */
#include <Corrade/Utility/Macros.h> /* CORRADE_LINE_STRING */
#include <Corrade/Utility/Resource.h>
#include "Magnum/FileCallback.h"

1
src/Magnum/GL/Context.cpp

@ -30,6 +30,7 @@
#include <Corrade/Containers/GrowableArray.h>
#include <Corrade/Utility/Arguments.h>
#include <Corrade/Utility/Debug.h>
#include <Corrade/Utility/Macros.h> /* CORRADE_THREAD_LOCAL */
#include "Magnum/GL/AbstractFramebuffer.h"
#include "Magnum/GL/AbstractShaderProgram.h"

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