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@ -41,7 +41,6 @@ example usage.
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*/ |
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namespace Extensions { |
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#ifndef MAGNUM_TARGET_GLES |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#define _extension(prefix, vendor, extension, _requiredVersion, _coreVersion) \ |
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struct extension { \
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@ -54,6 +53,7 @@ namespace Extensions {
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/* IMPORTANT: don't forget to add new extensions also in Context.cpp */ |
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namespace GL { |
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#ifndef MAGNUM_TARGET_GLES |
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#line 1 |
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namespace AMD { |
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_extension(GL,AMD,vertex_shader_layer, GL210, None) // #417
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@ -173,13 +173,57 @@ namespace GL {
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_extension(GL,NV,conditional_render, GL210, GL300) // #346
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/* NV_draw_texture not supported */ // #430
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} |
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/* IMPORTANT: if this line is > 188 (57 + size), don't forget to update array size in Context.h */ |
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#else |
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#line 1 |
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namespace ANGLE { |
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_extension(GL,ANGLE,framebuffer_blit, GLES200, GLES300) // #83
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} namespace APPLE { |
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_extension(GL,APPLE,framebuffer_multisample, GLES200, GLES300) // #78
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_extension(GL,APPLE,texture_format_BGRA8888, GLES200, None) // #79
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} namespace ARM { |
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_extension(GL,ARM,rgba8, GLES200, GLES300) // #82
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} namespace EXT { |
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_extension(GL,EXT,texture_filter_anisotropic, GLES200, None) // #41
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_extension(GL,EXT,texture_type_2_10_10_10_REV, GLES200, GLES300) // #42
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_extension(GL,EXT,texture_format_BGRA8888, GLES200, None) // #51
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_extension(GL,EXT,blend_minmax, GLES200, GLES300) // #65
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_extension(GL,EXT,read_format_bgra, GLES200, None) // #66
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_extension(GL,EXT,debug_marker, GLES200, None) // #99
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_extension(GL,EXT,occlusion_query_boolean, GLES200, GLES300) // #100
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_extension(GL,EXT,separate_shader_objects, GLES200, None) // #101
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_extension(GL,EXT,texture_rg, GLES200, GLES300) // #103
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_extension(GL,EXT,sRGB, GLES200, None) // #105
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_extension(GL,EXT,map_buffer_range, GLES200, GLES300) // #121
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} namespace NV { |
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_extension(GL,NV,draw_buffers, GLES200, GLES300) // #91
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_extension(GL,NV,read_buffer, GLES200, GLES300) // #93
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_extension(GL,NV,read_buffer_front, GLES200, None) // #93
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_extension(GL,NV,read_depth, GLES200, GLES300) // #94
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_extension(GL,NV,read_stencil, GLES200, None) // #94
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_extension(GL,NV,read_depth_stencil, GLES200, GLES300) // #94
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} namespace OES { |
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_extension(GL,OES,depth24, GLES200, GLES300) // #24
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_extension(GL,OES,depth32, GLES200, None) // #25
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_extension(GL,OES,mapbuffer, GLES200, None) // #29
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_extension(GL,OES,rgb8_rgba8, GLES200, GLES300) // #30
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_extension(GL,OES,stencil1, GLES200, None) // #31
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_extension(GL,OES,stencil4, GLES200, None) // #32
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_extension(GL,OES,texture_3D, GLES200, None) // #34
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_extension(GL,OES,texture_half_float_linear, GLES200, GLES300) // #35
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_extension(GL,OES,texture_float_linear, GLES200, GLES300) // #35
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_extension(GL,OES,texture_half_float, GLES200, GLES300) // #36
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_extension(GL,OES,texture_float, GLES200, GLES300) // #36
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_extension(GL,OES,vertex_half_float, GLES200, GLES300) // #38
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_extension(GL,OES,packed_depth_stencil, GLES200, GLES300) // #43
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_extension(GL,OES,depth_texture, GLES200, GLES300) // #44
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_extension(GL,OES,vertex_array_object, GLES200, GLES300) // #71
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_extension(GL,OES,required_internalformat, GLES200, GLES300) // #?
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} |
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#endif |
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} |
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/* IMPORTANT: if this line is > 185 (54 + size), don't forget to update array size in Context.h */ |
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#undef _extension |
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#endif |
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#endif |
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} |
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