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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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namespace Magnum { |
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/** @page plugins Loading and using plugins |
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@brief Extending %Magnum with additional functionality |
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- Previous page: @ref transformations |
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- Next page: @ref scenegraph |
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The base %Magnum library contains math support, scene graph implementation and |
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is able to interact with graphics and audio hardware. However, the base library |
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doesn't provide any functions for dealing with specific file formats, as there |
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are simply too many formats to have them included directly in the library. |
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Instead, the library provides plugin API and you can load plugin which will |
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then be able to read or write the particular file format. |
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@tableofcontents |
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The @ref building "Magnum repository" contains a few basic plugins for opening |
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the some formats, such as TGA images or WAV audio files. These plugins are |
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included because the file formats are so simple that no external library is |
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needed for loading their contents and thus they are suitable for quick demos |
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and prototyping without dealing with additional dependencies. |
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Additional plugins (such as importers for PNG and JPEG images, FreeType fonts |
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etc.) are available in @ref building-plugins "Magnum Plugins" repository. |
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Majority of these plugins depends on external libraries, thus some of them |
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might not be available on all platforms. |
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@section plugins-types Plugin interfaces |
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%Magnum contains these plugin interfaces: |
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- @ref Trade::AbstractImporter -- importers for general 2D and 3D scene, |
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mesh, material, texture and image data. See `*Importer` classes in |
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@ref Trade namespace for available importer plugins. These are installed in |
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`MAGNUM_PLUGINS_IMPORTER_DIR` directory. |
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- @ref Trade::AbstractImageConverter -- conversion among various image |
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formats. See `*ImageConverter` classes in @ref Trade namespace for list of |
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available image converter plugins. These are installed in |
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`MAGNUM_PLUGINS_IMAGECONVERTER_DIR` directory. |
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- @ref Text::AbstractFont -- font loading and glyph layouting. See `*Font` |
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classes in @ref Text namespace for available font plugins. These are |
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installed in `MAGNUM_PLUGINS_FONT_DIR` directory. |
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- @ref Text::AbstractFontConverter -- font and glyph cache conversion. See |
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`*FontConverter` classes in @ref Text namespace for available font |
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converter plugins. These are installed in `MAGNUM_PLUGINS_FONTCONVERTER_DIR` |
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directory. |
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- @ref Audio::AbstractImporter -- importers for audio formats. See |
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`*Importer` classes in @ref Audio namespace for available audio importer |
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plugins. These are installed in `MAGNUM_PLUGINS_AUDIOIMPORTER_DIR` |
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directory. |
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@section plugins-loading Loading and instantiating the plugins |
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To load the plugins, you need to instantiate @ref Corrade::PluginManager::Manager |
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for given plugin interface, for example @ref Trade::AbstractImporter. You must |
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set particular plugin directory, from which the manager will load and |
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instantiate the plugins. To save you from hardcoding the value into your |
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application source, the plugin directory is provided as `MAGNUM_PLUGINS_DIR` |
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CMake variable. The default is set to %Magnum install location, but you can |
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change it through CMake to anything else. The `MAGNUM_PLUGINS_IMPORTER_DIR`, |
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`MAGNUM_PLUGINS_IMAGECONVERTER_DIR`, `MAGNUM_PLUGINS_FONT_DIR`, |
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`MAGNUM_PLUGINS_FONTCONVERTER_DIR`, `MAGNUM_PLUGINS_AUDIOIMPORTER_DIR` |
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variables depend on `MAGNUM_PLUGINS_DIR`, so if you modify that variable, the |
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changes will be reflected in these variables too. See @ref cmake for additional |
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information. |
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You can provide the variable to your sources using CMake configuration file. |
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Create `configure.h.cmake` file in your source directory with contents similar |
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to these: |
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@code |
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#define MAGNUM_PLUGINS_IMPORTER_DIR "${MAGNUM_PLUGINS_IMPORTER_DIR}" |
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@endcode |
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Then process the file in your `CMakeLists.txt`. The result |
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(`${MAGNUM_PLUGINS_IMPORTER_DIR}` gets replaced with the actual value) is put |
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into build directory, so don't forget to add it to include path: |
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@code |
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake |
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${CMAKE_CURRENT_BINARY_DIR}/configure.h) |
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include_directories(${CMAKE_CURRENT_BINARY_DIR}) |
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@endcode |
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Then you can instantiate the manager, load particular plugin and create an |
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instance of it. Keep in mind that the manager instance must exist for whole |
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lifetime of all plugin instances created from it. |
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@code |
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#include "configure.h" |
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// ... |
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{ |
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PluginManager::Manager<Trade::AbstractImporter> manager(MAGNUM_PLUGINS_IMPORTER_DIR); |
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if(!(manager.load("TgaImporter") & PluginManager::LoadState::Loaded)) { |
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Error() << "Cannot load TgaImporter plugin from" << manager.pluginDirectory(); |
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std::exit(1); |
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} |
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std::unique_ptr<Trade::AbstractImporter> tgaImporter = manager.instance("TgaImporter"); |
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if(!tgaImporter) { |
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Error() << "Cannot instantiate TgaImporter plugin"; |
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std::exit(2); |
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} |
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// Use the plugin... |
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// At the end of the scope the tgaImporter instance gets deleted and then |
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// the manager automatically unloads the plugin on destruction |
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} |
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@endcode |
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@section plugins-dependencies Plugin dependencies |
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Some plugins have dependencies, for example the @ref Text::MagnumFont "MagnumFont" |
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plugin needs to load the glyph atlas using @ref Trade::TgaImporter "TgaImporter" |
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plugin. The dependency loading is done automatically, but you need to create |
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instance of corresponding plugin manager in particular plugin dir so the |
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dependency can be found. Example: |
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@code |
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PluginManager::Manager<Trade::AbstractImporter> importerManager(MAGNUM_PLUGINS_IMPORTER_DIR); |
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PluginManager::Manager<Text::AbstractFont> fontManager(MAGNUM_PLUGINS_FONT_DIR); |
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// As a side effect TgaImporter is loaded by importerManager |
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fontManager.load("MagnumFont"); |
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@endcode |
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@section plugins-static Static plugins |
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By default all plugins are built as dynamic ones, i.e. they are separate |
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binary which gets linked in at runtime. This is good for reducing memory |
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consumption, as the code is loaded in memory only for the time it is needed. |
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However, if you want to port to platform which does not support dynamic linking |
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or you simply want to have the plugin loaded at all times, you can use static |
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plugins. |
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The plugins are built as static if `BUILD_STATIC` CMake parameter is enabled |
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(see @ref building and @ref building-plugins for more information). The actual |
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usage is basically the same as above, but you need to explicitly find the |
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plugin and link it into the executable in your `CMakeLists.txt`. See @ref cmake |
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and @ref cmake-plugins for additional information. |
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@code |
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find_package(Magnum REQUIRED TgaImporter) |
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add_executable(MyApp ...) |
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target_link_libraries(MyApp ... ${MAGNUM_TGAIMPORTER_LIBRARIES}) |
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@endcode |
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The only user-visible behavioral change will be that |
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@ref Corrade::PluginManager::AbstractManager::load() "PluginManager::Manager::load()" |
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will return @ref Corrade::PluginManager::LoadState::Static "PluginManager::LoadState::Static" |
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instead of @ref Corrade::PluginManager::LoadState::Loaded "PluginManager::LoadState::Loaded", |
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but there is no need to change the above code, as it will work for both dynamic |
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and static case. |
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If you link the plugin into dynamic library or executable, it will register |
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itself automatically, but if you want to link the plugin into static library, |
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you need to register it yourself with @ref CORRADE_PLUGIN_IMPORT() in some |
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function which will be executed before you use the plugin. See the macro |
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documentation for information about automatic importing and namespace issues. |
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@code |
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int main(int argc, char** argv) { |
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CORRADE_PLUGIN_IMPORT(TgaImporter) |
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// ... |
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} |
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@endcode |
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@section plugins-develop Developing your own plugins |
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See class documentation of particular plugin interfaces for more information |
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about subclassing. The %Corrade's @ref plugin-management "plugin management tutorial" |
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contains more information about plugin compilation and registering. |
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If you want to develop a plugin which depends on another, you need to find the |
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original plugin, add its include dirs to include path and link to it, similarly |
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to how static plugins are found above. See @ref cmake and @ref cmake-plugins |
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for more information. |
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|
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- Previous page: @ref transformations |
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- Next page: @ref scenegraph |
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*/ |
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} |
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