@ -109,8 +109,8 @@ void FrameProfilerGLTest::test() {
fb.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, color)
.bind();
Shaders::FlatGL3D shader;
GL::Mesh mesh = MeshTools::compile(Primitives::cubeSolid());
FrameProfilerGL profiler{data.values, 4};
CORRADE_COMPARE(profiler.maxFrameCount(), 4);