@ -1676,7 +1676,7 @@ void MeshVisualizerGLTest::construct2D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -1736,7 +1736,7 @@ void MeshVisualizerGLTest::construct3D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -1766,7 +1766,7 @@ void MeshVisualizerGLTest::constructSkinning2D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -1795,7 +1795,7 @@ void MeshVisualizerGLTest::constructSkinning3D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -1821,7 +1821,7 @@ void MeshVisualizerGLTest::constructAsync2D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -1846,7 +1846,7 @@ void MeshVisualizerGLTest::constructAsync3D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -1933,7 +1933,7 @@ void MeshVisualizerGLTest::constructUniformBuffers2D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -2019,7 +2019,7 @@ void MeshVisualizerGLTest::constructUniformBuffers3D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -2060,7 +2060,7 @@ void MeshVisualizerGLTest::constructUniformBuffersAsync2D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
@ -2099,7 +2099,7 @@ void MeshVisualizerGLTest::constructUniformBuffersAsync3D() {
# if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
CORRADE_EXPECT_FAIL ( " macOS drivers need insane amount of state to validate properly. " ) ;
# endif
CORRADE_VERIFY ( shader . validate ( ) . first ) ;
CORRADE_VERIFY ( shader . validate ( ) . first ( ) ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;