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@ -537,7 +537,6 @@ namespace ANDROID {
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_extension( 81,EXT,polygon_offset_clamp, GLES200, None) // #252
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension( 82,EXT,clip_cull_distance, GLES300, None) // #257
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#endif |
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/* The extension says "Requires ARB_texture_storage or a version of OpenGL
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or OpenGL ES that incorporates it." There's EXT_texture_storage on ES2, |
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however I don't think ES2 really matters today, so it's just ES3+. */ |
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@ -551,7 +550,6 @@ namespace ANDROID {
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_extension( 85,EXT,memory_object_win32, GLES300, None) // #282
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_extension( 86,EXT,semaphore_win32, GLES300, None) // #282
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension( 87,EXT,texture_compression_rgtc, GLES300, None) // #286
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_extension( 88,EXT,texture_compression_bptc, GLES300, None) // #287
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#endif |
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