@ -277,10 +277,7 @@ void Mesh::bindImplementationDefault() {
#endif
/* Bind index buffer, if the mesh is indexed */
if(_indexCount) {
if(_indexBuffer) _indexBuffer->bind(Buffer::Target::ElementArray);
else Buffer::unbind(Buffer::Target::ElementArray);
}
if(_indexCount) indexBuffer->bind(Buffer::Target::ElementArray);
void Mesh::bindImplementationVAO() {