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@ -99,8 +99,8 @@ accordingly. The resulting mesh has the same amount of indices, but likely
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more vertices. |
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Expects that @p mesh is indexed @ref MeshPrimitive::Triangles and |
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@p faceAttributes is indexed @ref MeshPrimitive::Faces, index count of the |
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latter corresponding to index count of the former. If @p faceAttributes is |
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@p faceAttributes is @ref MeshPrimitive::Faces, with face element count of the |
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latter corresponding to triangle count of the former. If @p faceAttributes is |
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indexed, it's assumed to have the data unique; if it's not indexed, it's first |
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made unique using @ref removeDuplicates() and in that case it's expected to |
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be interleaved. |
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