@ -177,7 +177,7 @@ GLSL 4.30 | done
@extension{ARB,clear_buffer_object} | |
@extension{ARB,clear_buffer_object} | |
@extension{ARB,compute_shader} | |
@extension{ARB,compute_shader} | |
@extension{ARB,copy_image} | |
@extension{ARB,copy_image} | |
@extension{KHR,debug} (also in ES) | missing log retrieval, sync, pipeline and sampler label
@extension{KHR,debug} | missing log retrieval, sync, pipeline and sampler label
@extension{ARB,explicit_uniform_location} | done
@extension{ARB,explicit_uniform_location} | done
@extension{ARB,fragment_layer_viewport} | done (shading language only)
@extension{ARB,fragment_layer_viewport} | done (shading language only)
@extension{ARB,framebuffer_no_attachments} | |
@extension{ARB,framebuffer_no_attachments} | |
@ -227,16 +227,16 @@ GLSL 4.50 | done
@extension{ARB,get_texture_sub_image} | missing compressed texture queries
@extension{ARB,get_texture_sub_image} | missing compressed texture queries
@extension{ARB,shader_texture_image_samples} | done (shading language only)
@extension{ARB,shader_texture_image_samples} | done (shading language only)
@extension{ARB,texture_barrier} | |
@extension{ARB,texture_barrier} | |
@extension{KHR,context_flush_control} (also in ES) | |
@extension{KHR,context_flush_control} | |
@extension{KHR,robustness} (also in ES) | |
@extension{KHR,robustness} | |
@subsection opengl-support-extensions ARB / Khronos OpenGL extensions
@subsection opengl-support-extensions ARB / Khronos OpenGL extensions
Extension | Status
Extension | Status
------------------------------------------- | ------
------------------------------------------- | ------
@extension{ARB,robustness} | done
@extension{ARB,robustness} | done
@extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} (also in ES) | |
@extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} | |
@extension{KHR,texture_compression_astc_hdr} (also in ES) | |
@extension{KHR,texture_compression_astc_hdr} | |
@extension{ARB,robustness_isolation} | done
@extension{ARB,robustness_isolation} | done
@extension{ARB,bindless_texture} | |
@extension{ARB,bindless_texture} | |
@extension{ARB,compute_variable_group_size} | |
@extension{ARB,compute_variable_group_size} | |
@ -260,13 +260,13 @@ Extension | Status
@extension{AMD,vertex_shader_layer} | done (shading language only)
@extension{AMD,vertex_shader_layer} | done (shading language only)
@extension{AMD,shader_trinary_minmax} | done (shading language only)
@extension{AMD,shader_trinary_minmax} | done (shading language only)
@extension{ATI,texture_mirror_once} | done (GL 4.4 subset)
@extension{ATI,texture_mirror_once} | done (GL 4.4 subset)
@extension{EXT,texture_filter_anisotropic} (also in ES, WebGL) | done
@extension{EXT,texture_filter_anisotropic} | done
@extension{EXT,texture_mirror_clamp} | only GL 4.4 subset
@extension{EXT,texture_mirror_clamp} | only GL 4.4 subset
@extension{EXT,direct_state_access} | done for implemented functionality
@extension{EXT,direct_state_access} | done for implemented functionality
@extension{EXT,texture_sRGB_decode} (also in ES) | done
@extension{EXT,texture_sRGB_decode} | done
@extension{EXT,shader_integer_mix} (also in ES) | done (shading language only)
@extension{EXT,shader_integer_mix} | done (shading language only)
@extension2{EXT,debug_label} (also in ES) | missing pipeline and sampler label
@extension2{EXT,debug_label} | missing pipeline and sampler label
@extension2{EXT,debug_marker} (also in ES) | done
@extension2{EXT,debug_marker} | done
@extension{GREMEDY,string_marker} | done
@extension{GREMEDY,string_marker} | done
@subsection opengl-support-es20 OpenGL ES 2.0
@subsection opengl-support-es20 OpenGL ES 2.0
@ -290,15 +290,15 @@ Extension | Status
------------------------------------------- | ------
------------------------------------------- | ------
@es_extension{ANGLE,framebuffer_blit} | done
@es_extension{ANGLE,framebuffer_blit} | done
@es_extension{ANGLE,framebuffer_multisample} | done
@es_extension{ANGLE,framebuffer_multisample} | done
@es_extension{ANGLE,instanced_arrays} (also in WebGL 1.0) | done
@es_extension{ANGLE,instanced_arrays} | done
@es_extension{ANGLE,depth_texture} | done
@es_extension{ANGLE,depth_texture} | done
@es_extension{APPLE,framebuffer_multisample} | done (ES 3.0 subset)
@es_extension{APPLE,framebuffer_multisample} | done (ES 3.0 subset)
@es_extension{APPLE,texture_max_level} | done
@es_extension{APPLE,texture_max_level} | done
@es_extension{ARM,rgba8} | done
@es_extension{ARM,rgba8} | done
@es_extension{EXT,texture_type_2_10_10_10_REV} | done
@es_extension{EXT,texture_type_2_10_10_10_REV} | done
@es_extension{EXT,discard_framebuffer} | done
@es_extension{EXT,discard_framebuffer} | done
@es_extension2{EXT,blend_minmax,blend_minmax} (also in WebGL 1.0) | done
@es_extension2{EXT,blend_minmax,blend_minmax} | done
@es_extension{EXT,shader_texture_lod} (also in WebGL 1.0) | done (shading language only)
@es_extension{EXT,shader_texture_lod} | done (shading language only)
@es_extension{EXT,occlusion_query_boolean} | done
@es_extension{EXT,occlusion_query_boolean} | done
@es_extension{EXT,shadow_samplers} | done
@es_extension{EXT,shadow_samplers} | done
@es_extension{EXT,texture_rg} | done
@es_extension{EXT,texture_rg} | done
@ -317,27 +317,24 @@ Extension | Status
@es_extension{NV,shadow_samplers_array} | done (shading language only)
@es_extension{NV,shadow_samplers_array} | done (shading language only)
@es_extension{NV,shadow_samplers_cube} | done (shading language only)
@es_extension{NV,shadow_samplers_cube} | done (shading language only)
@es_extension{OES,depth24} | done
@es_extension{OES,depth24} | done
@es_extension{OES,element_index_uint} (also in WebGL 1.0) | done
@es_extension{OES,element_index_uint} | done
@es_extension{OES,rgb8_rgba8} | done (desktop-compatible subset)
@es_extension{OES,rgb8_rgba8} | done (desktop-compatible subset)
@es_extension{OES,texture_3D} | done
@es_extension{OES,texture_3D} | done
@es_extension2{OES,texture_half_float_linear,OES_texture_float_linear} (also in WebGL 1.0) | done
@es_extension2{OES,texture_half_float_linear,OES_texture_float_linear} | done
@es_extension{OES,texture_float_linear} (also in WebGL 1.0) | done
@es_extension{OES,texture_float_linear} | done
@es_extension2{OES,texture_half_float,OES_texture_float} (also in WebGL 1.0) | done
@es_extension2{OES,texture_half_float,OES_texture_float} | done
@es_extension{OES,texture_float} (also in WebGL 1.0) | done
@es_extension{OES,texture_float} | done
@es_extension{OES,texture_npot} | done (nothing to do)
@es_extension{OES,texture_npot} | done (nothing to do)
@es_extension{OES,vertex_half_float} | done
@es_extension{OES,vertex_half_float} | done
@es_extension{OES,packed_depth_stencil} | done
@es_extension{OES,packed_depth_stencil} | done
@es_extension{OES,depth_texture} | done
@es_extension{OES,depth_texture} | done
@es_extension{OES,standard_derivatives} (also in WebGL 1,0) | done
@es_extension{OES,standard_derivatives} | done
@es_extension{OES,vertex_array_object} (also in WebGL 1.0) | done
@es_extension{OES,vertex_array_object} | done
@es_extension{OES,required_internalformat} | done (desktop-compatible subset)
@es_extension{OES,required_internalformat} | done (desktop-compatible subset)
@es_extension{OES,surfaceless_context} | done
@es_extension{OES,surfaceless_context} | done
@subsection opengl-support-es-extensions OpenGL ES extensions to match desktop functionality
@subsection opengl-support-es-extensions OpenGL ES extensions to match desktop functionality
Only extensions not already listed in above tables (marked with *also in ES*)
are included here.
@todo @es_extension{NV,non_square_matrices}
@todo @es_extension{NV,non_square_matrices}
@todo Support also IMG_multisampled_render_to_texture? It has different enum
@todo Support also IMG_multisampled_render_to_texture? It has different enum
values (!)
values (!)
@ -346,15 +343,25 @@ Extension | Status
------------------------------------------- | ------
------------------------------------------- | ------
@es_extension{APPLE,texture_format_BGRA8888} | done
@es_extension{APPLE,texture_format_BGRA8888} | done
@es_extension{CHROMIUM,map_sub} (NaCl only) | only buffer mapping
@es_extension{CHROMIUM,map_sub} (NaCl only) | only buffer mapping
@es_extension{EXT,texture_filter_anisotropic} | done
@es_extension{EXT,texture_format_BGRA8888} | done
@es_extension{EXT,texture_format_BGRA8888} | done
@es_extension{EXT,read_format_bgra} | done
@es_extension{EXT,read_format_bgra} | done
@es_extension2{EXT,multi_draw_arrays,multi_draw_arrays} | done
@es_extension2{EXT,multi_draw_arrays,multi_draw_arrays} | done
@es_extension{EXT,disjoint_timer_query} | only time elapsed query
@es_extension{EXT,debug_label} | see above
@es_extension{EXT,debug_marker} | done
@es_extension{EXT,separate_shader_objects} | only direct uniform binding
@es_extension{EXT,separate_shader_objects} | only direct uniform binding
@es_extension{EXT,sRGB} | done
@es_extension{EXT,sRGB} | done
@es_extension{EXT,multisampled_render_to_texture} | only renderbuffer storage
@es_extension{EXT,multisampled_render_to_texture} | only renderbuffer storage
@es_extension{EXT,robustness} | done
@es_extension{EXT,robustness} | done
@es_extension{EXT,disjoint_timer_query} | only time elapsed query
@es_extension{EXT,texture_sRGB_decode} | done
@es_extension{EXT,shader_integer_mix} | done (shading language only)
@extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} | |
@extension{KHR,texture_compression_astc_hdr} | |
@es_extension{KHR,debug} | see above
@es_extension{KHR,robustness} | |
@es_extension{KHR,robust_buffer_access_behavior} | done (nothing to do)
@es_extension{KHR,robust_buffer_access_behavior} | done (nothing to do)
@es_extension{KHR,context_flush_control} | |
@es_extension2{NV,read_buffer_front,NV_read_buffer} | done
@es_extension2{NV,read_buffer_front,NV_read_buffer} | done
@es_extension2{NV,read_depth,NV_read_depth_stencil} | done
@es_extension2{NV,read_depth,NV_read_depth_stencil} | done
@es_extension2{NV,read_stencil,NV_read_depth_stencil} | done
@es_extension2{NV,read_stencil,NV_read_depth_stencil} | done
@ -377,18 +384,28 @@ supported.
@subsection opengl-support-webgl20-extensions WebGL 1.0 extensions to match WebGL 2.0 functionality
@subsection opengl-support-webgl20-extensions WebGL 1.0 extensions to match WebGL 2.0 functionality
Only extensions not already listed in above tables (marked with *also in WebGL
1.0*) are included here.
Extension | Status
Extension | Status
------------------------------------------- | ------
------------------------------------------- | ------
@webgl_extension{ANGLE,instanced_arrays} | done
@webgl_extension{EXT,blend_minmax} | done
@webgl_extension{EXT,shader_texture_lod} | done (shading language only)
@webgl_extension{OES,texture_float} | done
@webgl_extension{OES,texture_half_float} | done
@webgl_extension{OES,standard_derivatives} | done
@webgl_extension{OES,vertex_array_object} | done
@webgl_extension{OES,element_index_uint} | done
@webgl_extension{OES,texture_float_linear} | done
@webgl_extension{OES,texture_half_float_linear} | done
@webgl_extension{WEBGL,depth_texture} | done
@webgl_extension{WEBGL,depth_texture} | done
@webgl_extension{WEBGL,draw_buffers} | done
@webgl_extension{WEBGL,draw_buffers} | done
@subsection opengl-support-webgl-extensions WebGL extensions to match desktop functionality
@subsection opengl-support-webgl-extensions WebGL extensions to match desktop functionality
All currently implemented extensions are already listed in above tables (marked
Extension | Status
with *also in WebGL*).
------------------------------------------- | ------
@webgl_extension{EXT,texture_filter_anisotropic} | done
@webgl_extension{EXT,sRGB} | done
@webgl_extension{EXT,disjoint_timer_query} | only time elapsed query
@section opengl-unsupported Unsupported OpenGL features
@section opengl-unsupported Unsupported OpenGL features