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@ -98,11 +98,11 @@ GLuint Shader::compile() {
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err << "Shader:"; |
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switch(_type) { |
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case Vertex: err << "vertex"; break; |
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case Geometry: err << "geometry"; break; |
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case Fragment: err << "fragment"; break; |
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case TesselationControl: err << "tesselation control"; break; |
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case TesselationEvaluation: err << "tesselation evaluation"; break; |
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case Type::Vertex: err << "vertex"; break; |
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case Type::Geometry: err << "geometry"; break; |
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case Type::Fragment: err << "fragment"; break; |
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case Type::TesselationControl: err << "tesselation control"; break; |
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case Type::TesselationEvaluation: err << "tesselation evaluation"; break; |
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} |
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/* Show error log and delete shader */ |
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