From d5623b03864ad5e6d63ffd0ecbb1d1e198c54dd4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 18 May 2021 22:55:42 +0200 Subject: [PATCH] Shaders: wrongly copypasted variable name in a test. --- src/Magnum/Shaders/MeshVisualizer.geom | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/MeshVisualizer.geom b/src/Magnum/Shaders/MeshVisualizer.geom index e5b65c426..e609692d2 100644 --- a/src/Magnum/Shaders/MeshVisualizer.geom +++ b/src/Magnum/Shaders/MeshVisualizer.geom @@ -41,7 +41,6 @@ layout(location = 5) #endif uniform lowp vec2 viewportSize; /* defaults to zero */ -layout(triangles) in; #if (defined(TANGENT_DIRECTION) || defined(BITANGENT_DIRECTION) || defined(NORMAL_DIRECTION)) && (defined(WIREFRAME_RENDERING) || defined(INSTANCED_OBJECT_ID) || defined(PRIMITIVE_ID) || defined(PRIMITIVE_ID_FROM_VERTEX_ID)) #ifdef EXPLICIT_UNIFORM_LOCATION @@ -85,6 +84,8 @@ uniform lowp float smoothness /* Inputs */ +layout(triangles) in; + #ifdef TANGENT_DIRECTION in highp vec4 tangentEndpoint[]; #endif