CORRADE_ASSERT(target!=GL_TEXTURE_RECTANGLE||((wrapping[0]==Wrapping::ClampToEdge||wrapping[0]==Wrapping::ClampToBorder)&&(wrapping[0]==Wrapping::ClampToEdge||wrapping[1]==Wrapping::ClampToEdge)),"AbstractTexture: rectangle texture wrapping must either clamp to border or to edge",)
CORRADE_ASSERT(target!=GL_TEXTURE_RECTANGLE||((wrapping[0]==Wrapping::ClampToEdge||wrapping[0]==Wrapping::ClampToBorder)&&(wrapping[0]==Wrapping::ClampToEdge||wrapping[1]==Wrapping::ClampToEdge)),"AbstractTexture: rectangle texture wrapping must either clamp to border or to edge",);