Browse Source

Shaders: doc++

pull/364/head
Vladimír Vondruš 7 years ago
parent
commit
d5e4de772e
  1. 3
      src/Magnum/Shaders/Phong.h
  2. 4
      src/Magnum/Shaders/VertexColor.h

3
src/Magnum/Shaders/Phong.h

@ -49,7 +49,8 @@ the shader.
If you want to use textures, you need to provide also the
@ref TextureCoordinates attribute. Pass appropriate @ref Flag combination to
the constructor and then at render time don't forget to also call appropriate subset of @ref bindAmbientTexture(), @ref bindDiffuseTexture() and
the constructor and then at render time don't forget to also call appropriate
subset of @ref bindAmbientTexture(), @ref bindDiffuseTexture() and
@ref bindSpecularTexture() (or the combined @ref bindTextures()). The texture
is multipled by the color, which is by default set to fully opaque white for
enabled textures.

4
src/Magnum/Shaders/VertexColor.h

@ -74,7 +74,7 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT VertexColor: public
typedef typename Generic<dimensions>::Position Position;
/**
* @brief Three-component vertex color.
* @brief Three-component vertex color
*
* @ref shaders-generic "Generic attribute", @ref Magnum::Color3. Use
* either this or the @ref Color4 attribute.
@ -82,7 +82,7 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT VertexColor: public
typedef typename Generic<dimensions>::Color3 Color3;
/**
* @brief Four-component vertex color.
* @brief Four-component vertex color
*
* @ref shaders-generic "Generic attribute", @ref Magnum::Color4. Use
* either this or the @ref Color3 attribute.

Loading…
Cancel
Save