From d6a5032271f74c23326a5a780cbe4b92593ce012 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Fri, 22 Apr 2016 11:27:12 +0200 Subject: [PATCH] package/ci: build GlfwApplication on Travis CI. --- package/ci/travis.yml | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/package/ci/travis.yml b/package/ci/travis.yml index d37a15461..ee35957c0 100644 --- a/package/ci/travis.yml +++ b/package/ci/travis.yml @@ -31,6 +31,8 @@ cache: - $HOME/sdl2 install: +- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; fi + - if [ "$TRAVIS_OS_NAME" == "linux" ]; then export CXX=g++-4.7; fi - if [ "$TRAVIS_OS_NAME" == "linux" ]; then export PLATFORM_GL_API=GLX; fi - if [ "$TRAVIS_OS_NAME" == "osx" ]; then export PLATFORM_GL_API=CGL; fi @@ -40,6 +42,10 @@ install: - if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew install sdl2; fi - if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/sdl2/include" ]; then curl -O http://www.libsdl.org/release/SDL2-2.0.4.tar.gz && tar -xzvf SDL2-2.0.4.tar.gz && cd SDL2-2.0.4 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/sdl2 -DCMAKE_BUILD_TYPE=Release && cmake --build . --target install && cd ../..; fi +# GLFW (cached) +- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew install homebrew/versions/glfw3; fi +- if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/glfw/include" ]; then wget https://github.com/glfw/glfw/releases/download/3.1.2/glfw-3.1.2.zip && unzip glfw-3.1.2.zip && cd glfw-3.1.2 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/glfw -DCMAKE_BUILD_TYPE=Release -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF && cmake --build . --target install && cd ../..; fi + # Corrade - git clone --depth 1 git://github.com/mosra/corrade.git - cd corrade @@ -53,6 +59,6 @@ install: script: - mkdir build && cd build -- cmake .. -DCMAKE_PREFIX_PATH="$HOME/deps;$HOME/sdl2" -DCMAKE_BUILD_TYPE=Release -DWITH_AUDIO=ON -DWITH_SDL2APPLICATION=ON -DWITH_WINDOWLESS${PLATFORM_GL_API}APPLICATION=ON -DWITH_${PLATFORM_GL_API}CONTEXT=ON -DWITH_MAGNUMFONT=ON -DWITH_MAGNUMFONTCONVERTER=ON -DWITH_OBJIMPORTER=ON -DWITH_TGAIMAGECONVERTER=ON -DWITH_TGAIMPORTER=ON -DWITH_WAVAUDIOIMPORTER=ON -DWITH_DISTANCEFIELDCONVERTER=ON -DWITH_FONTCONVERTER=ON -DWITH_MAGNUMINFO=ON -DBUILD_TESTS=ON -DBUILD_GL_TESTS=ON +- cmake .. -DCMAKE_PREFIX_PATH="$HOME/deps;$HOME/sdl2;$HOME/glfw" -DCMAKE_BUILD_TYPE=Release -DWITH_AUDIO=ON -DWITH_GLFWAPPLICATION=ON -DWITH_SDL2APPLICATION=ON -DWITH_WINDOWLESS${PLATFORM_GL_API}APPLICATION=ON -DWITH_${PLATFORM_GL_API}CONTEXT=ON -DWITH_MAGNUMFONT=ON -DWITH_MAGNUMFONTCONVERTER=ON -DWITH_OBJIMPORTER=ON -DWITH_TGAIMAGECONVERTER=ON -DWITH_TGAIMPORTER=ON -DWITH_WAVAUDIOIMPORTER=ON -DWITH_DISTANCEFIELDCONVERTER=ON -DWITH_FONTCONVERTER=ON -DWITH_MAGNUMINFO=ON -DBUILD_TESTS=ON -DBUILD_GL_TESTS=ON - cmake --build . - ctest --output-on-failure -E GLTest