@ -153,6 +153,15 @@ class MAGNUM_EXPORT Object {
scale(Vector3(x, y, z), global);
}
/**
* @copydoc scale(Vector3, bool)
*
* Scales the object proportionally in all dimensions.
*/
inline void scale(GLfloat xyz, bool global = true) {
scale({xyz, xyz, xyz}, global);
* @brief Rotate object