diff --git a/doc/generated/primitives.cpp b/doc/generated/primitives.cpp index cb207e1c2..391bbffd3 100644 --- a/doc/generated/primitives.cpp +++ b/doc/generated/primitives.cpp @@ -171,17 +171,7 @@ int PrimitiveVisualizer::exec() { Containers::Optional data; std::tie(data, filename) = (this->*fun)(); - /* TODO: use MeshTools::compile() once it can handle colors */ - GL::Buffer vertices, indices; - vertices.setData(MeshTools::interleave(data->positions(0), data->colors(0)), GL::BufferUsage::StaticDraw); - indices.setData(data->indices(), GL::BufferUsage::StaticDraw); - GL::Mesh mesh; - mesh.addVertexBuffer(vertices, 0, Shaders::VertexColor2D::Position{}, Shaders::VertexColor2D::Color4{}) - .setIndexBuffer(indices, 0, GL::MeshIndexType::UnsignedInt) - .setCount(data->indices().size()) - .setPrimitive(data->primitive()); - - mesh.draw(shader); + MeshTools::compile(*data).draw(shader); GL::AbstractFramebuffer::blit(multisampleFramebuffer, framebuffer, framebuffer.viewport(), GL::FramebufferBlit::Color); Image2D result = framebuffer.read(framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); @@ -200,17 +190,7 @@ int PrimitiveVisualizer::exec() { Containers::Optional data; std::tie(data, filename) = (this->*fun)(); - /* TODO: use MeshTools::compile() once it can handle colors */ - GL::Buffer vertices, indices; - vertices.setData(MeshTools::interleave(data->positions(0), data->colors(0)), GL::BufferUsage::StaticDraw); - indices.setData(data->indices(), GL::BufferUsage::StaticDraw); - GL::Mesh mesh; - mesh.addVertexBuffer(vertices, 0, Shaders::VertexColor3D::Position{}, Shaders::VertexColor3D::Color4{}) - .setIndexBuffer(indices, 0, GL::MeshIndexType::UnsignedInt) - .setCount(data->indices().size()) - .setPrimitive(data->primitive()); - - mesh.draw(shader); + MeshTools::compile(*data).draw(shader); GL::AbstractFramebuffer::blit(multisampleFramebuffer, framebuffer, framebuffer.viewport(), GL::FramebufferBlit::Color); Image2D result = framebuffer.read(framebuffer.viewport(), {PixelFormat::RGBA8Unorm});