Browse Source

Fix unused variable warning when building w/o assertions.

pull/107/head
Vladimír Vondruš 11 years ago
parent
commit
d86311bae9
  1. 4
      src/Magnum/AbstractTexture.cpp

4
src/Magnum/AbstractTexture.cpp

@ -141,9 +141,7 @@ void AbstractTexture::unbindImplementationMulti(const GLint textureUnit) {
}
void AbstractTexture::unbindImplementationDSA(const GLint textureUnit) {
Implementation::TextureState& textureState = *Context::current()->state().texture;
CORRADE_INTERNAL_ASSERT(textureState.bindings[textureUnit].first != 0);
CORRADE_INTERNAL_ASSERT(Context::current()->state().texture->bindings[textureUnit].first != 0);
glBindTextureUnit(textureUnit, 0);
}

Loading…
Cancel
Save