mirror of https://github.com/mosra/magnum.git
8 changed files with 177 additions and 89 deletions
@ -0,0 +1,166 @@
|
||||
/*
|
||||
This file is part of Magnum. |
||||
|
||||
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
||||
Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a |
||||
copy of this software and associated documentation files (the "Software"), |
||||
to deal in the Software without restriction, including without limitation |
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
and/or sell copies of the Software, and to permit persons to whom the |
||||
Software is furnished to do so, subject to the following conditions: |
||||
|
||||
The above copyright notice and this permission notice shall be included |
||||
in all copies or substantial portions of the Software. |
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||||
DEALINGS IN THE SOFTWARE. |
||||
*/ |
||||
|
||||
#include "Magnum/Buffer.h" |
||||
#include "Magnum/Math/Color.h" |
||||
#include "Magnum/MeshTools/CombineIndexedArrays.h" |
||||
#include "Magnum/MeshTools/CompressIndices.h" |
||||
#include "Magnum/MeshTools/Duplicate.h" |
||||
#include "Magnum/MeshTools/GenerateFlatNormals.h" |
||||
#include "Magnum/MeshTools/Interleave.h" |
||||
#include "Magnum/MeshTools/RemoveDuplicates.h" |
||||
#include "Magnum/MeshTools/Transform.h" |
||||
|
||||
using namespace Magnum; |
||||
using namespace Magnum::Math::Literals; |
||||
|
||||
int main() { |
||||
|
||||
{ |
||||
/* [combineIndexedArrays] */ |
||||
std::vector<UnsignedInt> vertexIndices; |
||||
std::vector<Vector3> positions; |
||||
std::vector<UnsignedInt> normalTextureIndices; |
||||
std::vector<Vector3> normals; |
||||
std::vector<Vector2> textureCoordinates; |
||||
|
||||
std::vector<UnsignedInt> indices = MeshTools::combineIndexedArrays( |
||||
std::make_pair(std::cref(vertexIndices), std::ref(positions)), |
||||
std::make_pair(std::cref(normalTextureIndices), std::ref(normals)), |
||||
std::make_pair(std::cref(normalTextureIndices), std::ref(textureCoordinates)) |
||||
); |
||||
/* [combineIndexedArrays] */ |
||||
} |
||||
|
||||
{ |
||||
/* [compressIndices] */ |
||||
std::vector<UnsignedInt> indices; |
||||
|
||||
Containers::Array<char> indexData; |
||||
Mesh::IndexType indexType; |
||||
UnsignedInt indexStart, indexEnd; |
||||
std::tie(indexData, indexType, indexStart, indexEnd) = |
||||
MeshTools::compressIndices(indices); |
||||
|
||||
Buffer indexBuffer; |
||||
indexBuffer.setData(indexData, BufferUsage::StaticDraw); |
||||
|
||||
Mesh mesh; |
||||
mesh.setCount(indices.size()) |
||||
.setIndexBuffer(indexBuffer, 0, indexType, indexStart, indexEnd); |
||||
/* [compressIndices] */ |
||||
} |
||||
|
||||
{ |
||||
/* [compressIndicesAs] */ |
||||
std::vector<UnsignedInt> indices; |
||||
Containers::Array<UnsignedShort> indexData = |
||||
MeshTools::compressIndicesAs<UnsignedShort>(indices); |
||||
/* [compressIndicesAs] */ |
||||
} |
||||
|
||||
{ |
||||
/* [generateFlatNormals] */ |
||||
std::vector<UnsignedInt> vertexIndices; |
||||
std::vector<Vector3> positions; |
||||
|
||||
std::vector<UnsignedInt> normalIndices; |
||||
std::vector<Vector3> normals; |
||||
std::tie(normalIndices, normals) = |
||||
MeshTools::generateFlatNormals(vertexIndices, positions); |
||||
/* [generateFlatNormals] */ |
||||
} |
||||
|
||||
{ |
||||
struct MyShader { |
||||
typedef Attribute<0, Vector3> Position; |
||||
typedef Attribute<0, Vector2> TextureCoordinates; |
||||
}; |
||||
/* [interleave1] */ |
||||
std::vector<Vector3> positions; |
||||
std::vector<Vector2> textureCoordinates; |
||||
|
||||
Buffer vertexBuffer; |
||||
vertexBuffer.setData(MeshTools::interleave(positions, textureCoordinates), BufferUsage::StaticDraw); |
||||
|
||||
Mesh mesh; |
||||
mesh.setCount(positions.size()) |
||||
.addVertexBuffer(vertexBuffer, 0, MyShader::Position{}, MyShader::TextureCoordinates{}); |
||||
/* [interleave1] */ |
||||
} |
||||
|
||||
{ |
||||
/* [interleave2] */ |
||||
std::vector<Vector4> positions; |
||||
std::vector<UnsignedShort> weights; |
||||
std::vector<Color3ub> vertexColors; |
||||
|
||||
auto data = MeshTools::interleave(positions, weights, 2, vertexColors, 1); |
||||
/* [interleave2] */ |
||||
} |
||||
|
||||
{ |
||||
/* [removeDuplicates1] */ |
||||
std::vector<UnsignedInt> indices; |
||||
std::vector<Vector3> positions; |
||||
|
||||
indices = MeshTools::duplicate(indices, MeshTools::removeDuplicates(positions)); |
||||
/* [removeDuplicates1] */ |
||||
} |
||||
|
||||
{ |
||||
/* [removeDuplicates2] */ |
||||
std::vector<Vector3> positions; |
||||
std::vector<Vector2> texCoords; |
||||
|
||||
std::vector<UnsignedInt> positionIndices = MeshTools::removeDuplicates(positions); |
||||
std::vector<UnsignedInt> texCoordIndices = MeshTools::removeDuplicates(texCoords); |
||||
|
||||
std::vector<UnsignedInt> indices = MeshTools::combineIndexedArrays( |
||||
std::make_pair(std::cref(positionIndices), std::ref(positions)), |
||||
std::make_pair(std::cref(texCoordIndices), std::ref(texCoords)) |
||||
); |
||||
/* [removeDuplicates2] */ |
||||
} |
||||
|
||||
{ |
||||
/* [transformVectors] */ |
||||
std::vector<Vector3> vectors; |
||||
auto transformation = Quaternion::rotation(35.0_degf, Vector3::yAxis()); |
||||
MeshTools::transformVectorsInPlace(transformation, vectors); |
||||
/* [transformVectors] */ |
||||
} |
||||
|
||||
{ |
||||
/* [transformPoints] */ |
||||
std::vector<Vector3> points; |
||||
auto transformation = |
||||
DualQuaternion::rotation(35.0_degf, Vector3::yAxis())* |
||||
DualQuaternion::translation({0.5f, -1.0f, 3.0f}); |
||||
MeshTools::transformPointsInPlace(transformation, points); |
||||
/* [transformPoints] */ |
||||
} |
||||
|
||||
} |
||||
Loading…
Reference in new issue