mirror of https://github.com/mosra/magnum.git
24 changed files with 1256 additions and 18 deletions
@ -0,0 +1,315 @@
|
||||
#ifndef Magnum_ImageFormat_h |
||||
#define Magnum_ImageFormat_h |
||||
/*
|
||||
This file is part of Magnum. |
||||
|
||||
Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
||||
Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a |
||||
copy of this software and associated documentation files (the "Software"), |
||||
to deal in the Software without restriction, including without limitation |
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
and/or sell copies of the Software, and to permit persons to whom the |
||||
Software is furnished to do so, subject to the following conditions: |
||||
|
||||
The above copyright notice and this permission notice shall be included |
||||
in all copies or substantial portions of the Software. |
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||||
DEALINGS IN THE SOFTWARE. |
||||
*/ |
||||
|
||||
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
||||
/** @file
|
||||
* @brief Enum @ref Magnum::ImageAccess, @ref Magnum::ImageFormat |
||||
*/ |
||||
#endif |
||||
|
||||
#include <Magnum/OpenGL.h> |
||||
|
||||
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
||||
namespace Magnum { |
||||
|
||||
/**
|
||||
@brief Image access |
||||
|
||||
@see @ref Texture::bindImage() "*Texture::bindImage()", |
||||
@ref Texture::bindImageLayered() "*Texture::bindImageLayered()" |
||||
@requires_gl42 Extension @extension{ARB,shader_image_load_store} |
||||
@requires_gles31 Shader image load/store is not available in OpenGL ES 3.0 and |
||||
older. |
||||
@requires_gles Shader image load/store is not available in WebGL. |
||||
*/ |
||||
enum class ImageAccess: GLenum { |
||||
ReadOnly = GL_READ_ONLY, |
||||
WriteOnly = GL_WRITE_ONLY, |
||||
ReadWrite = GL_READ_WRITE |
||||
}; |
||||
|
||||
/**
|
||||
@brief Image format |
||||
|
||||
@see @ref Texture::bindImage() "*Texture::bindImage()", |
||||
@ref Texture::bindImageLayered() "*Texture::bindImageLayered()" |
||||
@requires_gl42 Extension @extension{ARB,shader_image_load_store} |
||||
@requires_gles31 Shader image load/store is not available in OpenGL ES 3.0 and |
||||
older. |
||||
@requires_gles Shader image load/store is not available in WebGL. |
||||
*/ |
||||
enum class ImageFormat: GLenum { |
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red component, normalized unsigned byte. |
||||
* @requires_gl Only four-component byte image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
R8 = GL_R8, |
||||
|
||||
/**
|
||||
* Red and green component, each normalized unsigned byte. |
||||
* @requires_gl Only four-component byte image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RG8 = GL_RG8, |
||||
#endif |
||||
|
||||
/** RGBA, each component normalized unsigned byte. */ |
||||
RGBA8 = GL_RGBA8, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red component, normalized signed byte. |
||||
* @requires_gl Only four-component byte image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
R8Snorm = GL_R8_SNORM, |
||||
|
||||
/**
|
||||
* Red and green component, each normalized signed byte. |
||||
* @requires_gl Only four-component byte image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RG8Snorm = GL_RG8_SNORM, |
||||
#endif |
||||
|
||||
/** RGBA, each component normalized unsigned byte. */ |
||||
RGBA8Snorm = GL_RGBA8_SNORM, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red component, normalized unsigned short. |
||||
* @requires_gl Only byte-size normalized image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
R16 = GL_R16, |
||||
|
||||
/**
|
||||
* Red and green component, each normalized unsigned short. |
||||
* @requires_gl Only byte-size normalized image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RG16 = GL_RG16, |
||||
|
||||
/**
|
||||
* RGBA, each component normalized unsigned short. |
||||
* @requires_gl Only byte-size normalized image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RGBA16 = GL_RGBA16, |
||||
|
||||
/**
|
||||
* Red component, normalized signed short. |
||||
* @requires_gl Only byte-size normalized image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
R16Snorm = GL_R16_SNORM, |
||||
|
||||
/**
|
||||
* Red and green component, each normalized signed short. |
||||
* @requires_gl Only byte-size normalized image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RG16Snorm = GL_RG16_SNORM, |
||||
|
||||
/**
|
||||
* RGBA, each component normalized unsigned short. |
||||
* @requires_gl Only byte-size normalized image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RGBA16Snorm = GL_RGBA16_SNORM, |
||||
#endif |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red component, non-normalized unsigned byte. |
||||
* @requires_gl Only four-component byte image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
R8UI = GL_R8UI, |
||||
|
||||
/**
|
||||
* Red and green component, each non-normalized unsigned byte. |
||||
* @requires_gl Only four-component byte image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RG8UI = GL_RG8UI, |
||||
#endif |
||||
|
||||
/** RGBA, each component non-normalized unsigned byte. */ |
||||
RGBA8UI = GL_RGBA8UI, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red component, non-normalized signed byte. |
||||
* @requires_gl Only four-component byte image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
R8I = GL_R8I, |
||||
|
||||
/**
|
||||
* Red and green component, each non-normalized signed byte. |
||||
* @requires_gl Only four-component byte image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RG8I = GL_RG8I, |
||||
#endif |
||||
|
||||
/** RGBA, each component non-normalized signed byte. */ |
||||
RGBA8I = GL_RGBA8I, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red component, non-normalized unsigned short. |
||||
* @requires_gl Only four-component short image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
R16UI = GL_R16UI, |
||||
|
||||
/**
|
||||
* Red and green component, each non-normalized unsigned short. |
||||
* @requires_gl Only four-component short image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RG16UI = GL_RG16UI, |
||||
#endif |
||||
|
||||
/** RGBA, each component non-normalized unsigned short. */ |
||||
RGBA16UI = GL_RGBA16UI, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red component, non-normalized signed short. |
||||
* @requires_gl Only four-component short image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
R16I = GL_R16I, |
||||
|
||||
/**
|
||||
* Red and green component, each non-normalized signed short. |
||||
* @requires_gl Only four-component short image formats are available in |
||||
* OpenGL ES. |
||||
*/ |
||||
RG16I = GL_RG16I, |
||||
#endif |
||||
|
||||
/** RGBA, each component non-normalized signed short. */ |
||||
RGBA16I = GL_RGBA16I, |
||||
|
||||
/** Red component, non-normalized unsigned int. */ |
||||
R32UI = GL_R32UI, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red and green component, each non-normalized unsigned int. |
||||
* @requires_gl Only one- or four-component int image formats are available |
||||
* in OpenGL ES. |
||||
*/ |
||||
RG32UI = GL_RG32UI, |
||||
#endif |
||||
|
||||
/** RGBA, each component non-normalized unsigned int. */ |
||||
RGBA32UI = GL_RGBA32UI, |
||||
|
||||
/** Red component, non-normalized signed int. */ |
||||
R32I = GL_R32I, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red and green component, each non-normalized signed int. |
||||
* @requires_gl Only one- or four-component int image formats are available |
||||
* in OpenGL ES. |
||||
*/ |
||||
RG32I = GL_RG32I, |
||||
#endif |
||||
|
||||
/** RGBA, each component non-normalized signed int. */ |
||||
RGBA32I = GL_RGBA32I, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red component, half float. |
||||
* @requires_gl Only four-component half float image formats are available |
||||
* in OpenGL ES. |
||||
*/ |
||||
R16F = GL_R16F, |
||||
|
||||
/**
|
||||
* Red and green component, each half float. |
||||
* @requires_gl Only four-component half float image formats are available |
||||
* in OpenGL ES. |
||||
*/ |
||||
RG16F = GL_RG16F, |
||||
#endif |
||||
|
||||
/** RGBA, each component half float. */ |
||||
RGBA16F = GL_RGBA16F, |
||||
|
||||
/** Red component, float. */ |
||||
R32F = GL_R32F, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* Red and green component, each float. |
||||
* @requires_gl Only one- or four-component float image formats are |
||||
* available in OpenGL ES. |
||||
*/ |
||||
RG32F = GL_RG32F, |
||||
#endif |
||||
|
||||
/** RGBA, each component float. */ |
||||
RGBA32F = GL_RGBA32F, |
||||
|
||||
#ifndef MAGNUM_TARGET_GLES |
||||
/**
|
||||
* RGB, float, red and green component 11bit, blue 10bit. |
||||
* @requires_gl Packed image formats are not available in OpenGL ES. |
||||
*/ |
||||
R11FG11FB10F = GL_R11F_G11F_B10F, |
||||
|
||||
/**
|
||||
* RGBA, normalized unsigned, each RGB component 10bit, alpha 2bit. |
||||
* @requires_gl Packed image formats are not available in OpenGL ES. |
||||
*/ |
||||
RGB10A2 = GL_RGB10_A2, |
||||
|
||||
/**
|
||||
* RGBA, non-normalized unsigned, each RGB component 10bit, alpha 2bit. |
||||
* @requires_gl33 Extension @extension{ARB,texture_rgb10_a2ui} |
||||
* @requires_gl Packed image formats are not available in OpenGL ES. |
||||
*/ |
||||
RGB10A2UI = GL_RGB10_A2UI, |
||||
#endif |
||||
}; |
||||
|
||||
} |
||||
#else |
||||
#error this header is not available in OpenGL ES 2.0 and WebGL build |
||||
#endif |
||||
|
||||
#endif |
||||
Loading…
Reference in new issue