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Clarified required version and extension for R/RG textures.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
d9dff2c046
  1. 8
      src/AbstractTexture.h

8
src/AbstractTexture.h

@ -122,12 +122,14 @@ class MAGNUM_EXPORT AbstractTexture {
/**
* Red component only. Green and blue are set to `0`, alpha is set
* to `1`.
* @requires_gl30 Extension @extension{ARB,texture_rg}
*/
Red,
/**
* Red and green component. Blue is set to `0`, alpha is set to
* `1`.
* @requires_gl30 Extension @extension{ARB,texture_rg}
*/
RedGreen,
@ -241,7 +243,7 @@ class MAGNUM_EXPORT AbstractTexture {
* One-component (red channel), unsigned normalized, probably
* 8bit.
* @requires_gl
* @requires_gl30 (no extension providing this functionality)
* @requires_gl30 Extension @extension{ARB,texture_rg}
*/
Red = GL_RED,
@ -249,7 +251,7 @@ class MAGNUM_EXPORT AbstractTexture {
* Two-component (red and green channel), unsigned normalized,
* each component probably 8bit, 16bit total.
* @requires_gl
* @requires_gl30 (no extension providing this functionality)
* @requires_gl30 Extension @extension{ARB,texture_rg}
*/
RedGreen = GL_RG,
#endif
@ -365,12 +367,14 @@ class MAGNUM_EXPORT AbstractTexture {
/**
* Compressed red channel, unsigned normalized.
* @requires_gl
* @requires_gl30 Extension @extension{ARB,texture_rg}
*/
CompressedRed = GL_COMPRESSED_RED,
/**
* Compressed red and green channel, unsigned normalized.
* @requires_gl
* @requires_gl30 Extension @extension{ARB,texture_rg}
*/
CompressedRedGreen = GL_COMPRESSED_RG,

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