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It's slight copypaste, because operator| doesn't accept typedefs and extracting the algorithm from Renderbuffer would cause the code to be overcomplicated and not prepared for more buffer texture/renderbuffer format additions.pull/279/head
3 changed files with 120 additions and 7 deletions
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "BufferedTexture.h" |
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namespace Magnum { |
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BufferedTexture::InternalFormat::InternalFormat(Components components, ComponentType type) { |
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#define internalFormatSwitch(c) switch(type) { \ |
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case ComponentType::UnsignedByte: \
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internalFormat = GL_##c##8UI; break; \
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case ComponentType::Byte: \
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internalFormat = GL_##c##8I; break; \
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case ComponentType::UnsignedShort: \
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internalFormat = GL_##c##16UI; break; \
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case ComponentType::Short: \
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internalFormat = GL_##c##16I; break; \
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case ComponentType::UnsignedInt: \
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internalFormat = GL_##c##32UI; break; \
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case ComponentType::Int: \
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internalFormat = GL_##c##32I; break; \
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case ComponentType::Half: \
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internalFormat = GL_##c##16F; break; \
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case ComponentType::Float: \
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internalFormat = GL_##c##32F; break; \
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case ComponentType::NormalizedUnsignedByte: \
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internalFormat = GL_##c##8; break; \
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case ComponentType::NormalizedUnsignedShort: \
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internalFormat = GL_##c##16; break; \
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} |
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if(components == Components::Red) |
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internalFormatSwitch(R) |
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else if(components == Components::RedGreen) |
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internalFormatSwitch(RG) |
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else if(components == Components::RGBA) |
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internalFormatSwitch(RGBA) |
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#undef internalFormatSwitch |
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} |
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} |
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