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GL: doc++

pull/680/head
Vladimír Vondruš 10 months ago
parent
commit
dc77bf980b
  1. 6
      src/Magnum/GL/AbstractTexture.cpp

6
src/Magnum/GL/AbstractTexture.cpp

@ -386,6 +386,10 @@ void AbstractTexture::bindImplementationDefault(AbstractTexture& self, GLint tex
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
void AbstractTexture::bindImplementationMulti(AbstractTexture& self, GLint textureUnit) { void AbstractTexture::bindImplementationMulti(AbstractTexture& self, GLint textureUnit) {
/* ARB_multi_bind doesn't create the texture inside glBindImageTextures()
because it doesn't know what for what target it should be created (a 2D
texture, a cubemap, ...). So we need to ensure it's created first, which
is either implicitly if using ARB_DSA or by calling glBindTexture(). */
self.createIfNotAlready(); self.createIfNotAlready();
glBindTextures(textureUnit, 1, &self._id); glBindTextures(textureUnit, 1, &self._id);
} }
@ -582,7 +586,7 @@ void AbstractTexture::bindInternal() {
/* Update state tracker, bind the texture to the unit. Not directly calling /* Update state tracker, bind the texture to the unit. Not directly calling
glBindTexture() here because we may need to include various glBindTexture() here because we may need to include various
platform-specific workarounds (Apple, Intel Windpws), also can't just platform-specific workarounds (Apple, Intel Windows), also can't just
reuse textureState.bindImplementation as we *need* to call reuse textureState.bindImplementation as we *need* to call
glBindTexture() in order to create it and have ObjectFlag::Created set glBindTexture() in order to create it and have ObjectFlag::Created set
(which is then asserted in createIfNotAlready()) */ (which is then asserted in createIfNotAlready()) */

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