From dce0e052ef5f35800efd54dd7da2cacc6046398c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sat, 16 Mar 2019 13:28:38 +0100 Subject: [PATCH] DebugTools: increase test fuziness for Intel Windows drivers. This is how adapting to different drivers should look. Not discovering seriously broken *basic* functionality. --- src/Magnum/DebugTools/Test/ObjectRendererGLTest.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Magnum/DebugTools/Test/ObjectRendererGLTest.cpp b/src/Magnum/DebugTools/Test/ObjectRendererGLTest.cpp index 401a433ee..f83824071 100644 --- a/src/Magnum/DebugTools/Test/ObjectRendererGLTest.cpp +++ b/src/Magnum/DebugTools/Test/ObjectRendererGLTest.cpp @@ -156,7 +156,8 @@ void ObjectRendererGLTest::render3D() { CORRADE_COMPARE_WITH( framebuffer.read({{}, {64, 64}}, {PixelFormat::RGBA8Unorm}), Utility::Directory::join(DEBUGTOOLS_TEST_DIR, "ObjectRenderer3D.tga"), - CompareImageToFile{_manager}); + /* Intel Windows drivers misplace one pixel here. Nothing serious. */ + (CompareImageToFile{_manager, 71.6f, 0.018f})); } }}}}