diff --git a/src/Magnum/TextureTools/DistanceField.h b/src/Magnum/TextureTools/DistanceField.h index df825dd8d..11310b5ce 100644 --- a/src/Magnum/TextureTools/DistanceField.h +++ b/src/Magnum/TextureTools/DistanceField.h @@ -136,6 +136,11 @@ class MAGNUM_TEXTURETOOLS_EXPORT DistanceField { * still inefficient supported format is in most cases * @ref GL::TextureFormat::RGB. The @ref GL::TextureFormat::Luminance * format usually isn't renderable. + * + * Additionally, the ratio of the @p input size (or @p imageSize on + * OpenGL ES) and @p rectangle size is expected to be a multiple of 2, + * as that's what the generator shader relies on for correct pixel + * addressing. */ void operator()(GL::Texture2D& input, GL::Framebuffer& output, const Range2Di& rectangle, const Vector2i& imageSize #ifndef MAGNUM_TARGET_GLES