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@ -155,7 +155,7 @@ void main() {
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for(int i = 0; i < LIGHT_COUNT; ++i) { |
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highp vec3 normalizedLightDirection = normalize(lightDirections[i]); |
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lowp float intensity = max(0.0, dot(normalizedTransformedNormal, normalizedLightDirection)); |
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color += vec4(finalDiffuseColor.rgb*lightColors[i].rgb*intensity, lightColors[i].a*finalDiffuseColor.a); |
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color += vec4(finalDiffuseColor.rgb*lightColors[i].rgb*intensity, lightColors[i].a*finalDiffuseColor.a/float(LIGHT_COUNT)); |
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/* Add specular color, if needed */ |
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if(intensity > 0.001) { |
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