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Fully test query functionality.

The test now fails due to wrong result<bool>() implementation.
pull/51/head
Vladimír Vondruš 13 years ago
parent
commit
df69909a12
  1. 13
      src/Test/CMakeLists.txt
  2. 118
      src/Test/PrimitiveQueryGLTest.cpp
  3. 3
      src/Test/QueryGLTestFiles/MyShader.frag
  4. 5
      src/Test/QueryGLTestFiles/MyShader.vert
  5. 7
      src/Test/QueryGLTestFiles/resources.conf
  6. 208
      src/Test/SampleQueryGLTest.cpp
  7. 100
      src/Test/TimeQueryGLTest.cpp

13
src/Test/CMakeLists.txt

@ -50,6 +50,7 @@ if(BUILD_GL_TESTS)
corrade_add_test(MeshGLTest MeshGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES}) corrade_add_test(MeshGLTest MeshGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(RenderbufferGLTest RenderbufferGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES}) corrade_add_test(RenderbufferGLTest RenderbufferGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(TextureGLTest TextureGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES}) corrade_add_test(TextureGLTest TextureGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(TimeQueryGLTest TimeQueryGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_resource(AbstractShaderProgramGLTest_RES AbstractShaderProgramGLTestFiles/resources.conf) corrade_add_resource(AbstractShaderProgramGLTest_RES AbstractShaderProgramGLTestFiles/resources.conf)
corrade_add_test(AbstractShaderProgramGLTest corrade_add_test(AbstractShaderProgramGLTest
@ -57,6 +58,18 @@ if(BUILD_GL_TESTS)
${AbstractShaderProgramGLTest_RES} ${AbstractShaderProgramGLTest_RES}
LIBRARIES ${GL_TEST_LIBRARIES}) LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_resource(QueryGLTest_RES QueryGLTestFiles/resources.conf)
if(NOT MAGNUM_TARGET_GLES2)
corrade_add_test(PrimitiveQueryGLTest
PrimitiveQueryGLTest.cpp
${QueryGLTest_RES}
LIBRARIES ${GL_TEST_LIBRARIES})
endif()
corrade_add_test(SampleQueryGLTest
SampleQueryGLTest.cpp
${QueryGLTest_RES}
LIBRARIES ${GL_TEST_LIBRARIES})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/ShaderGLTestConfigure.h.cmake configure_file(${CMAKE_CURRENT_SOURCE_DIR}/ShaderGLTestConfigure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/ShaderGLTestConfigure.h) ${CMAKE_CURRENT_BINARY_DIR}/ShaderGLTestConfigure.h)
include_directories(${CMAKE_CURRENT_BINARY_DIR}) include_directories(${CMAKE_CURRENT_BINARY_DIR})

118
src/Test/PrimitiveQueryGLTest.cpp

@ -0,0 +1,118 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Utility/Assert.h>
#include <Utility/Resource.h>
#include "AbstractShaderProgram.h"
#include "Buffer.h"
#include "Framebuffer.h"
#include "Mesh.h"
#include "Query.h"
#include "Renderbuffer.h"
#include "RenderbufferFormat.h"
#include "Shader.h"
#include "Test/AbstractOpenGLTester.h"
namespace Magnum { namespace Test {
class PrimitiveQueryGLTest: public AbstractOpenGLTester {
public:
explicit PrimitiveQueryGLTest();
void query();
};
PrimitiveQueryGLTest::PrimitiveQueryGLTest() {
addTests({&PrimitiveQueryGLTest::query});
}
void PrimitiveQueryGLTest::query() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::transform_feedback>())
CORRADE_SKIP(Extensions::GL::EXT::transform_feedback::string() + std::string(" is not available."));
#endif
#ifndef MAGNUM_TARGET_GLES
class MyShader: public AbstractShaderProgram {
public:
typedef Attribute<0, Vector2> Position;
explicit MyShader() {
Utility::Resource rs("QueryGLTest");
Shader vert(Version::GL210, Shader::Type::Vertex);
vert.addSource(rs.get("MyShader.vert"));
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile());
attachShader(vert);
Shader frag(Version::GL210, Shader::Type::Fragment);
frag.addSource(rs.get("MyShader.frag"));
CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile());
attachShader(frag);
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
} shader;
Renderbuffer renderbuffer;
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
constexpr Vector2 data[9];
Buffer vertices;
vertices.setData(data, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setVertexCount(9)
.addVertexBuffer(vertices, 0, MyShader::Position());
MAGNUM_VERIFY_NO_ERROR();
PrimitiveQuery q;
q.begin(PrimitiveQuery::Target::PrimitivesGenerated);
framebuffer.bind(FramebufferTarget::ReadDraw);
shader.use();
mesh.draw();
q.end();
const bool availableBefore = q.resultAvailable();
const UnsignedInt count = q.result<UnsignedInt>();
const bool availableAfter = q.resultAvailable();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(!availableBefore);
CORRADE_VERIFY(availableAfter);
CORRADE_COMPARE(count, 3);
#else
CORRADE_SKIP("Not implemented in OpenGL ES 3.0 yet.");
#endif
}
}}
CORRADE_TEST_MAIN(Magnum::Test::PrimitiveQueryGLTest)

3
src/Test/QueryGLTestFiles/MyShader.frag

@ -0,0 +1,3 @@
void main() {
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}

5
src/Test/QueryGLTestFiles/MyShader.vert

@ -0,0 +1,5 @@
attribute lowp vec4 position;
void main() {
gl_Position = position;
}

7
src/Test/QueryGLTestFiles/resources.conf

@ -0,0 +1,7 @@
group=QueryGLTest
[file]
filename=MyShader.vert
[file]
filename=MyShader.frag

208
src/Test/SampleQueryGLTest.cpp

@ -0,0 +1,208 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Utility/Assert.h>
#include <Utility/Resource.h>
#include "AbstractShaderProgram.h"
#include "Buffer.h"
#include "Framebuffer.h"
#include "Mesh.h"
#include "Query.h"
#include "Renderbuffer.h"
#include "RenderbufferFormat.h"
#include "Shader.h"
#include "Test/AbstractOpenGLTester.h"
namespace Magnum { namespace Test {
class SampleQueryGLTest: public AbstractOpenGLTester {
public:
explicit SampleQueryGLTest();
void querySamplesPassed();
#ifndef MAGNUM_TARGET_GLES
void conditionalRender();
#endif
};
SampleQueryGLTest::SampleQueryGLTest() {
addTests({
&SampleQueryGLTest::querySamplesPassed,
#ifndef MAGNUM_TARGET_GLES
&SampleQueryGLTest::conditionalRender
#endif
});
}
namespace {
struct MyShader: public AbstractShaderProgram {
typedef Attribute<0, Vector2> Position;
explicit MyShader();
};
}
MyShader::MyShader() {
Utility::Resource rs("QueryGLTest");
#ifndef MAGNUM_TARGET_GLES
Shader vert(Version::GL210, Shader::Type::Vertex);
#else
Shader vert(Version::GLES200, Shader::Type::Vertex);
#endif
vert.addSource(rs.get("MyShader.vert"));
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile());
attachShader(vert);
#ifndef MAGNUM_TARGET_GLES
Shader frag(Version::GL210, Shader::Type::Fragment);
#else
Shader frag(Version::GLES200, Shader::Type::Fragment);
#endif
frag.addSource(rs.get("MyShader.frag"));
CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile());
attachShader(frag);
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
void SampleQueryGLTest::querySamplesPassed() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::occlusion_query_boolean>())
CORRADE_SKIP(Extensions::GL::EXT::occlusion_query_boolean::string() + std::string(" is not available."));
#endif
Renderbuffer renderbuffer;
#ifndef MAGNUM_TARGET_GLES2
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
#else
renderbuffer.setStorage(RenderbufferFormat::RGBA4, Vector2i(32));
#endif
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
Buffer buffer;
constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
buffer.setData(triangle, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setVertexCount(3)
.addVertexBuffer(buffer, 0, AbstractShaderProgram::Attribute<0, Vector2>());
MyShader shader;
MAGNUM_VERIFY_NO_ERROR();
SampleQuery q;
#ifndef MAGNUM_TARGET_GLES
q.begin(SampleQuery::Target::SamplesPassed);
#else
q.begin(SampleQuery::Target::AnySamplesPassed);
#endif
framebuffer.bind(FramebufferTarget::ReadDraw);
shader.use();
mesh.draw();
q.end();
const bool availableBefore = q.resultAvailable();
const UnsignedInt count = q.result<UnsignedInt>();
const bool availableAfter = q.resultAvailable();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(!availableBefore);
CORRADE_VERIFY(availableAfter);
#ifndef MAGNUM_TARGET_GLES
CORRADE_COMPARE(count, 32*32);
#else
CORRADE_VERIFY(count > 0);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void SampleQueryGLTest::conditionalRender() {
if(!Context::current()->isExtensionSupported<Extensions::GL::NV::conditional_render>())
CORRADE_SKIP(Extensions::GL::NV::conditional_render::string() + std::string(" is not available."));
Renderbuffer renderbuffer;
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
Buffer buffer;
constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
buffer.setData(triangle, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setVertexCount(3)
.addVertexBuffer(buffer, 0, AbstractShaderProgram::Attribute<0, Vector2>());
MyShader shader;
framebuffer.bind(FramebufferTarget::ReadDraw);
shader.use();
MAGNUM_VERIFY_NO_ERROR();
SampleQuery qYes, qNo, q;
/* This should generate some samples */
qYes.begin(SampleQuery::Target::SamplesPassed);
mesh.draw();
qYes.end();
/* Thus this should be rendered */
qYes.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
q.begin(SampleQuery::Target::SamplesPassed);
mesh.draw();
q.end();
qYes.endConditionalRender();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(qYes.result<bool>());
CORRADE_VERIFY(q.result<bool>());
/* This shouldn't generate any samples */
qNo.begin(SampleQuery::Target::SamplesPassed);
qNo.end();
/* Thus this should not be rendered */
qNo.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
q.begin(SampleQuery::Target::SamplesPassed);
mesh.draw();
q.end();
qNo.endConditionalRender();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(!qNo.result<bool>());
CORRADE_VERIFY(!q.result<bool>());
}
#endif
}}
CORRADE_TEST_MAIN(Magnum::Test::SampleQueryGLTest)

100
src/Test/TimeQueryGLTest.cpp

@ -0,0 +1,100 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Query.h"
#include "Test/AbstractOpenGLTester.h"
namespace Magnum { namespace Test {
class TimeQueryGLTest: public AbstractOpenGLTester {
public:
explicit TimeQueryGLTest();
void queryTime();
void queryTimestamp();
};
TimeQueryGLTest::TimeQueryGLTest() {
addTests({&TimeQueryGLTest::queryTime,
&TimeQueryGLTest::queryTimestamp});
}
void TimeQueryGLTest::queryTime() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::timer_query>())
CORRADE_SKIP(Extensions::GL::ARB::timer_query::string() + std::string(" is not available"));
#else
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::disjoint_timer_query>())
CORRADE_SKIP(Extensions::GL::EXT::disjoint_timer_query::string() + std::string(" is not available"));
#endif
TimeQuery q1;
q1.begin(TimeQuery::Target::TimeElapsed);
q1.end();
const auto result1 = q1.result<UnsignedInt>();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(result1 > 0);
TimeQuery q2;
q2.begin(TimeQuery::Target::TimeElapsed);
Renderer::setFeature(Renderer::Feature::Blending, true);
Renderer::finish();
q2.end();
const auto result2 = q2.result<UnsignedInt>();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(result2 > result1);
}
void TimeQueryGLTest::queryTimestamp() {
#ifdef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::disjoint_timer_query>())
CORRADE_SKIP(Extensions::GL::EXT::disjoint_timer_query::string() + std::string(" is not available"));
#endif
TimeQuery q1, q2, q;
q1.timestamp();
q.begin(TimeQuery::Target::TimeElapsed);
Renderer::setFeature(Renderer::Feature::Blending, true);
Renderer::finish();
q.end();
q2.timestamp();
const auto result = q.result<UnsignedInt>();
const auto result1 = q1.result<UnsignedLong>();
const auto result2 = q2.result<UnsignedLong>();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(result > 0);
CORRADE_VERIFY(result2 > result1);
CORRADE_VERIFY(result2-result1 > result);
}
}}
CORRADE_TEST_MAIN(Magnum::Test::TimeQueryGLTest)
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