From e080f2150a56b6ca99b0c83b3917606eb45cab84 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 19 Nov 2018 11:33:32 +0100 Subject: [PATCH] Platform: doc++ --- src/Magnum/Platform/GlfwApplication.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Magnum/Platform/GlfwApplication.h b/src/Magnum/Platform/GlfwApplication.h index 9591f39b5..474e11d64 100644 --- a/src/Magnum/Platform/GlfwApplication.h +++ b/src/Magnum/Platform/GlfwApplication.h @@ -439,10 +439,10 @@ class GlfwApplication { * size doesn't change. You should configure the initial state of your * cameras, framebuffers etc. in application constructor rather than * relying on this function to be called. Size of the window can be - * retrieved also using @ref windowSize(). - * - * @todoc make this a copydoc of Sdl2Application once both have - * framebufferSize() and dpiScaling() + * retrieved using @ref windowSize(), size of the backing framebuffer + * via @ref framebufferSize() and DPI scaling using @ref dpiScaling(). + * See @ref Platform-GlfwApplication-dpi for detailed info about these + * values. */ virtual void viewportEvent(ViewportEvent& event);