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#ifndef Magnum_AbstractImporter_h |
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#define Magnum_AbstractImporter_h |
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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file
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* @brief Class Magnum::AbstractImporter |
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*/ |
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#include <memory> |
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#include "PluginManager/Plugin.h" |
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#include "Image.h" |
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namespace Magnum { |
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class AbstractShaderProgram; |
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class AbstractTexture; |
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class AbstractMaterial; |
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class Mesh; |
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class Object; |
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class Scene; |
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/**
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@brief Base class for importer plugins |
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Importer is used for importing data like scenes, lights, objects, images, |
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textures etc. |
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@section AbstractImporterSubclassing Subclassing |
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<p>Plugin implements functions open(), close() and one or more pairs of data |
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access functions, based on which features are supported in given format.</p> |
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<p>For multi-data formats file opening shouldn't take long, all parsing should |
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be done in data parsing functions, because the user might want to import only |
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some data. This is obviously not the case for single-data formats like images, |
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as the file contains all data user wants to import.</p> |
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@subsection AbstractImporterMemoryManagement Memory management |
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<p>Every data access function returns std::shared_ptr, thus deletion of |
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underlying data is done automatically when last shared pointer instance is |
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destroyed. This allows for data reusing, e.g. one material can be used for many |
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meshes without the need for complex memory management.</p> |
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<p>Except for objects, the class should store its own copies of shared pointers |
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for all requested data until the file is closed, so when user requests the data |
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and then destroys his copy of shared pointer, the data are not deleted (and next |
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request will not require parsing them again).</p> |
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<p>As objects have their own hierarchy which doesn't involve shared pointers, |
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having copies of shared pointers for them will lead to dangling pointers when |
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any object deletes its child objects. Thus the class should store only one |
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shared pointer to root of each object tree.</p> |
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*/ |
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class AbstractImporter: public Corrade::PluginManager::Plugin { |
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PLUGIN_INTERFACE("cz.mosra.magnum.AbstractImporter/0.1") |
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public: |
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/** @brief Constructor */ |
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AbstractImporter(Corrade::PluginManager::AbstractPluginManager* manager = nullptr, const std::string& plugin = ""): Plugin(manager, plugin) {} |
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/**
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* @brief Open file |
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* @param in Input stream |
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* @return Whether the file was successfully opened |
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* |
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* Closes previous file, if it was opened, and tries to open given file. |
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*/ |
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virtual bool open(std::istream& in) = 0; |
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/** @brief Close file */ |
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virtual void close() = 0; |
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/** @{ @name Data accessors
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* Each function pair provides access to the data. The data are usually |
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* hierarchic, so in most cases scene will contain all objects, every |
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* object will have one of the materials, every material will have |
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* some shader for rendering and possibly even some textures, which are |
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* finally composed from images. |
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*/ |
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/** @brief Scene count */ |
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virtual inline size_t sceneCount() const { return 0; } |
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/**
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* @brief Scene |
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* @param id Scene ID, from range [0, sceneCount()). |
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* |
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* Returns (shared) pointer to given scene or nullptr, if no such scene |
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* exists. |
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*/ |
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virtual inline std::shared_ptr<Scene> scene(size_t id) { return nullptr; } |
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/** @brief Object count */ |
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virtual inline size_t objectCount() const { return 0; } |
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/**
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* @brief Object |
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* @param id Object ID, from range [0, objectCount()). |
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* |
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* Returns (shared) pointer to given object or nullptr, if no such |
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* object exists. |
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*/ |
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virtual inline std::shared_ptr<Object> object(size_t id) { return nullptr; } |
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/** @brief Mesh count */ |
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virtual inline size_t meshCount() const { return 0; } |
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/**
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* @brief Mesh |
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* @param id Mesh ID, from range [0, meshCount()). |
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* |
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* Returns (shared) pointer to given mesh or nullptr, if no such |
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* mesh exists. |
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*/ |
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virtual inline std::shared_ptr<Mesh> mesh(size_t id) { return nullptr; } |
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/** @brief Material count */ |
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virtual inline size_t materialCount() const { return 0; } |
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/**
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* @brief Material |
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* @param id Material ID, from range [0, materialCount()). |
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* |
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* Returns (shared) pointer to given material or nullptr, if no such |
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* material exists. |
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*/ |
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virtual inline std::shared_ptr<AbstractMaterial> material(size_t id) { return nullptr; } |
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/** @brief Shader count */ |
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virtual inline size_t shaderCount() const { return 0; } |
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/**
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* @brief Shader |
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* @param id Shader ID, from range [0, shaderCount()). |
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* |
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* Returns (shared) pointer to given shader or nullptr, if no such |
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* shader exists. |
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*/ |
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virtual inline std::shared_ptr<AbstractShaderProgram> shader(size_t id) { return nullptr; } |
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/** @brief Texture count */ |
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virtual inline size_t textureCount() const { return 0; } |
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/**
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* @brief Texture |
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* @param id Texture ID, from range [0, textureCount()). |
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* |
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* Returns (shared) pointer to given texture or nullptr, if no such |
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* texture exists. |
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*/ |
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virtual inline std::shared_ptr<AbstractTexture> texture(size_t id) { return nullptr; } |
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/** @brief One-dimensional image count */ |
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virtual inline size_t image1DCount() const { return 0; } |
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/**
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* @brief One-dimensional image |
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* @param id Image ID, from range [0, image1DCount()). |
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* |
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* Returns (shared) pointer to given image or nullptr, if no such image |
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* exists. |
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*/ |
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virtual inline std::shared_ptr<Image1D> image1D(size_t id) { return nullptr; } |
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/** @brief Two-dimensional image count */ |
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virtual inline size_t image2DCount() const { return 0; } |
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/**
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* @brief Two-dimensional image |
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* @param id Image ID, from range [0, image2DCount()). |
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* |
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* Returns (shared) pointer to given image or nullptr, if no such image |
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* exists. |
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*/ |
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virtual inline std::shared_ptr<Image2D> image2D(size_t id) { return nullptr; } |
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/** @brief Three-dimensional image count */ |
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virtual inline size_t image3DCount() const { return 0; } |
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/**
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* @brief Three-dimensional image |
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* @param id Image ID, from range [0, image3DCount()). |
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* |
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* Returns (shared) pointer to given image or nullptr, if no such image |
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* exists. |
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*/ |
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virtual inline std::shared_ptr<Image3D> image3D(size_t id) { return nullptr; } |
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/*@}*/ |
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}; |
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} |
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#endif |
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