From e2ed92ad22d1ec7b0a06bc9816f7101add023b4b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 25 Jan 2023 22:59:38 +0100 Subject: [PATCH] Shaders: fix an accidental copypaste error in MeshVisualizer test. Causes an error on WebGL, because the ObjectId attribute isn't bound. The 2D variant doesn't use it and passes, so this was a clear mistake. --- src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp b/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp index 2d895ac7a..c030dbec7 100644 --- a/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp +++ b/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp @@ -3280,7 +3280,7 @@ template void MeshVisualizerGLTest::renderDefault GL::Mesh icosphere = MeshTools::compile(Primitives::icosphereSolid(0)); MeshVisualizerGL3D shader{MeshVisualizerGL3D::Configuration{} - .setFlags(MeshVisualizerGL3D::Flag::InstancedObjectId|flag)}; + .setFlags(MeshVisualizerGL3D::Flag::ObjectId|flag)}; shader.bindColorMapTexture(_colorMapTexture); if(flag == MeshVisualizerGL3D::Flag{}) {