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GL: another NVidia-specific XFAIL for BufferTexture.

This also doesn't seem too important.
pull/419/merge
Vladimír Vondruš 2 years ago
parent
commit
e3ef801dae
  1. 5
      src/Magnum/GL/Test/BufferTextureGLTest.cpp

5
src/Magnum/GL/Test/BufferTextureGLTest.cpp

@ -295,7 +295,10 @@ void BufferTextureGLTest::setBufferEmptyFirst() {
CORRADE_SKIP("OpenGL ES 3.1 not supported, skipping image size testing.");
#endif
CORRADE_COMPARE(texture.size(), 4);
{
CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & Context::DetectedDriver::NVidia, "NVidia doesn't refresh texture size if the buffer is updated after being assigned to the texture.");
CORRADE_COMPARE(texture.size(), 4);
}
MAGNUM_VERIFY_NO_GL_ERROR();
}

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