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@ -132,6 +132,8 @@ UnsignedInt srgb = linear.toSrgbInt(); // 0x33b27f
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/* [matrix-vector-construct-color-colorspace] */ |
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static_cast<void>(fadedRed); |
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static_cast<void>(linear); |
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static_cast<void>(white); |
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static_cast<void>(srgb); |
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} |
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{ |
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@ -353,6 +355,9 @@ Float zero = Math::dot(Vector3::xAxis(), Vector3::yAxis());
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Vector3 zAxis = Math::cross(Vector3::xAxis(), Vector3::yAxis()); |
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Deg ninety = Math::angle(Vector3::xAxis(), Vector3::zAxis()); |
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/* [matrix-vector-linear-algebra] */ |
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static_cast<void>(zero); |
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static_cast<void>(zAxis); |
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static_cast<void>(ninety); |
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} |
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{ |
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