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Use proper debug callback signature on Windows.

pull/51/head
Vladimír Vondruš 13 years ago
parent
commit
e6200cc828
  1. 3
      src/DebugMessage.cpp

3
src/DebugMessage.cpp

@ -35,6 +35,9 @@ namespace Magnum {
namespace {
#ifdef CORRADE_TARGET_WINDOWS
APIENTRY
#endif
void callbackWrapper(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
Context::current()->state().debug->messageCallback(DebugMessage::Source(source), DebugMessage::Type(type), id, DebugMessage::Severity(severity), std::string(message, length), userParam);
}

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